Simple rules for playing backgammon. How to place short backgammon: basic rules, features and recommendations. How to play long backgammon - the basic principle of the game

Short Backgammon is an online gaming project, which is one of the many varieties of the ancient game of backgammon, for two players on a board that consists of 24 narrow triangles - points.

These triangles are divided into four groups, each of which has six such triangles. Such groups have their own name: your house, your yard, the enemy’s house, the enemy’s yard. The territories of the yard and the house are separated by a bar that protrudes above the playing field and is called a “bar”.

To successfully progress through the gameplay and defeat your opponents, you will need knowledge of the main rules of the game, which you can later use to your advantage. Our knowledge base will help you gain this knowledge.

Rules for playing "Short backgammon"

In this game project, success in a duel with an opponent can be achieved to a large extent with the help of your own skill, in contrast to “Long Backgammon”. This was the reason why tournaments are held in the West and they spend more time playing in short backgammon.

The key differences between the game of “Short Backgammon” and the game of “Long Backgammon” are:

  • placement of checkers;
  • drawing of broken checkers.

To start the game, each opponent throws one zara. Thus, it is determined who will make the first move and what numbers will be used by him. If the values ​​rolled at dawn are the same for both opponents, then the process is repeated until different meanings. The opponent who has the higher number at the start starts moving the checkers first, according to the numbers on both sides.

In this game project, upon completion of the first move, the opponents take turns throwing both bets. The number that appears at each dawn indicates how many points you need to move your checkers. The movement of checkers always occurs in only one direction: starting from points with higher numbers and ending with points with lower numbers.

The key goal of the game "Short backgammon"

Your task is to transfer all your chips to your own “house” and then remove them from the board. This must be done before your opponent removes his last checker. This is the only way you can win the game.

Checkers starting position

Short backgammon is an online gaming project designed for play by two participants. The virtual board is divided into 24 narrow triangles, the name of which is points. All these triangles alternate in color and are combined into groups consisting of six triangles each.

These points also have their own numbering, and this numbering is provided for each opponent separately and starts with “home”. For each opponent, his home is the territory of his last quarter of the playing field. The beginning of the “house” is the point where there are five stones in the starting position.

The farthest point is the 24th, which in turn is the 1st point for your opponent. To play “Short Backgammon” you, like your opponent, are given 15 checkers. The initial arrangement of checkers: 2 checkers in the 24th point, 5 in the 13th, 3 in the 8th and 5 in the 6th.

In the classic version of the game, each opponent has his own pair of dice. In Backgammon Arena, of course, there is only one pair of such dice.

Initial draw

In order to determine which of the opponents will start the game process first, as well as which numbers will be used for his first move, you need to throw one die. If the result is the same, the dice are rolled until the numbers rolled are different.

Moving game pieces

In this game project, moving a checker is only possible to an open point where there is not a single opponent’s piece or only one.

Having made the first move, the opponents roll the dice in turn and move the chips in accordance with the numbers that fall out. Checkers can only be moved in one direction from the points whose numbers are the highest to the points whose numbers are the lowest. For some chips this is a clockwise movement, for others it is counterclockwise.

The numbers that appear on both dice indicate separate moves. For example, if you get 4 and 5, then you can move one of your chips by four points, and the second by five. There is also the option to move only one chip by nine points (4+5=9), but this is only possible if the intermediate point, which is four or five points away from the initial one, is also free.

If you are lucky enough to get a double, that is, two identical numbers on each die, then you need to make four moves. For example, you get 5-5, then you must make four moves of five. This also gives you the right to move the chips in such a combination as you see fit.

You must use both numbers that are rolled if allowed by the rules, or all four numbers if a double is rolled. If you can only play one number, then you simply have to play it. If the drawn numbers can be played separately (not in place), then you need to play a larger number. If you can’t make a move, then you let your opponent go forward. If, when you get a double, you do not have the opportunity to use all four moves, then you need to play as many as the situation allows at the moment.

How to hit and charge a chip

In an online game of backgammon, a point with only one chip on it is called a “blot”. The moment the opponent’s chip stops in a given place, this blot is considered beaten, and the chip must be placed on the bar. In this game project, it is necessary, and it is fashionable, so to speak, to place two chips at one point, thus protecting them from combat. For that,

To be able to make double tiles, you need to roll the dice. You cannot beat doubled chips, and you cannot place your chips there either. If you have the opportunity to go to a point where there is already more than one enemy chip, then the chip “does not go.” If the six points that are located in front of your chip are occupied by the opponent's double chips, then your chip becomes “locked”. Until this screen exists, the piece will not be able to make any movements.

Note

It is forbidden: kill the enemy piece and “hide”. Moving such a chip back in the same move in order to place it at a point with another chip and make it double and thus protect it from being hit is not possible.

Can:

  • beat the opponent's piece and cover your own piece with another;
  • beat the enemy piece and move on to the place of the free point, that is, do not hide;
  • hit your opponent's piece and throw it away.

The rules of “Short Backgammon” stipulate that if there are your chips on the bar, then your first duty is to load them into your opponent’s house. The chip is returned to the game if it enters on a point that is equal to the value that fell at dawn. For example, if you get a combination of 3 and 5, then you have the right to charge a chip in the fifth or third point, provided that there are not two or more enemy chips there.

If both points that you get are occupied by at least two chips, then you miss your turn. If you do not have the opportunity to enter all the checkers corresponding to the numbers that fell at the beginning, then they disappear. Once you have removed all the chips from the bar, you can make normal moves and move any chip you want.

How to throw away chips

Once you bring all your chips into the house, the process of throwing chips out of the game begins. In “Short Backgammon”, you need to throw away a chip in this way: the chips and coins that stand on the points corresponding to the dropped points are discarded and removed from the playing field.

Rules for discarding chips:

  • The chip standing on the point is removed, which corresponds to the value rolled at dawn. For example, if you get the number 6, then you can throw away the chip that is on the sixth point. If at a given point you do not have a single chip, then you are allowed to move the checker from points whose number is less than the one dropped at dawn;
  • Any chip inside the house with a higher number moves. That is, if you get a three, then the chip must be moved from the fifth point to three positions, that is, in position number two, even if there is a chip on the third;
  • The chip that is on the point with a lower number is removed, if there are no chips on the point in accordance with the dropped number and on a higher value than the value of the dropped coin. That is, if you get the number 4 and there are no chips on points 4, 5 and 6, then you can discard the chip located on point 3. If there are no chips on point 3, then you can discard from point 2 and so on;
  • while moving a chip in the inner part of the playing field, and at the same time, having killed an enemy chip, throwing away this chip or a pair of chips is prohibited.

During the discard phase, all chips must be in your house. If a chip is hit during the discarding process, you must bring it back to the house before continuing to discard chips. The one who is the first to throw away all his chips from the playing field wins the game.

In the online game “Short Backgammon”, the situation when the loser managed to throw out at least one chip is called “oin”. The losing "oin" must pay only a single bet. The position where the loser failed to throw away a single chip is called “mars”. The losing “Mars” has to pay double the bet.

Dave

As a rule, “Short backgammon” is played by placing bets. With each new level, the stakes increase. During the gameplay, if you feel that you have a great advantage in the game, you can offer your opponent “dave” - give up or double your bets. The opponent can make a decision and give up or double the bet only before he rolls the dice.

Both opponents have the initial right to offer “dawe”. At the time when the offer is made, accepted, and the bet is increased, the right to make a “dave” is given only to the player who accepted it earlier. Before the game begins, the opponents agree on how the bets will increase: in geometric (2, 4, 8) or arithmetic (1, 2, 3, 4) progression.

Counter doubling of the bet in the same game is called “bass” or “redouble”. If one of the opponents gives up at the moment, then he loses the number of points that was at stake before this “redouble”. Otherwise, the cube goes to him, and the game continues with the bet doubled again. There is no limit on the number of “redubles” in the game.

The special “dave” cube has sides with the numbers 2, 4, 8, 16, 32, 64 for the multiplicity of bets. Thus, they show how many times the current bet increases. Using the “dave” cube increases the excitement in backgammon, because the amount of the initial bet can increase by 64 times.

When playing short backgammon with “dave” there is no “mars”.

Additional rules

Some additional rules have become more widespread in the game “Short Backgammon”.

  • Auto-double If the same number of points is rolled out on the first move, the bets are doubled. The cube is rotated two at a time, after which the cube remains in the middle of the board. Usually, there is an agreement between opponents to limit the number of auto-doubles at the beginning of the gameplay. The use of this rule usually occurs for greater excitement.
  • Beaver. If you are told “dave”, then you have the opportunity to immediately double your bet. To do this, a counter redubble beaver is announced, in this case the cube remains with you. If you were the first to accept “dave,” then you need to make a decision: do you agree to this bever or not. If the decision is negative, you lose twice the bet.
  • Jacobi's rule. Mars and coke are considered to be one point, provided that "dave" is not declared by any of the opponents during the gameplay. This rule speeds up the game, since the situation with the announcement of “dave” is eliminated, since the opponents want to play “mars”.

The game of backgammon has been known for a long time and enjoys deserved popularity.

Unlike chess and other similar games, here victory depends not only on correct calculation, but also on luck, since moves are made according to the combination rolled on the dice.

The proposed material tells how to play backgammon, indicates the types of games, and provides basic rules and concepts.

Elements of tactics and strategy for beginners from scratch to master the basics of the game.

It won't take long to learn the basics.

Before moving on to the rules of playing backgammon, there are several basic concepts accepted among players:

Concept What does it mean
House The outermost quarter of the playing field, where checkers are moved to be removed from the board
Blot A cell occupied by one chip
Removing checkers Moving from one's own home quarter to outside the playing field
Dave's Cube Player's offer to double the bet. Executed before the roll of the coin, but not before the first move is made.

If the opponent refuses, the loss is counted and the original bet is paid out. If you agree, the bet is doubled

Beaver The situation with a supported Dove and an instant new doubling. Used by mutual agreement
Double Equal number of points when throwing dice
Mars A crazy loss when you couldn’t remove a single checker from the board. Otherwise, the number of points earned is equal to the number remaining on the playing field for the opponent
Anchor A point occupied by several tiles at the same time
Zary Two dice thrown by players
Match Agreed number of games
Bar Division of the game board, where knocked down checkers are laid out in a short game
Bid Winning amount
Head In a long game - the initial formation of all fifteen chips on one corner cell of the playing field

Long and short rules for beginners

The game is played on a board consisting of four quarters, each with six points. Their total number is twenty-four.

The quarters are called:

  • Your home.
  • Your own yard.
  • The rival's house.
  • The opponent's yard.

The designation of points uses color markings and a number indicating the cell number.

Before the start of the game, each player places fifteen checkers on the board, painted white and black, respectively, in a mirror image with respect to the opponent.

There are many varieties of the game, with various features in the rules. But in classic backgammon There are two: long and short games.

In short backgammon, the order of the initial placement of chips is as follows:

  • Two - in the twenty-fourth cell.
  • Five each - in the sixth and thirteenth.
  • Three - in the eighth.

To win, you need to deliver your checkers to your own house before your opponent and remove them from the board.

They move in accordance with the digital combination drawn at dawn. The right to make the initial move is determined by rolling the highest dice.

During the game, the numbers rolled on the dice indicate the allowed number of steps for a single checker.

You cannot divide the die number into several moves. In case of a double, the values ​​are doubled.

Note! If, when throwing the dice, it flies out of the playing field, you need to repeat the procedure.

When moving chips in short backgammon, the following conditions apply:

  1. It is allowed to move only into a free cell or occupied by no more than one opponent’s checker.
  2. Checkers are moved by partners in the opposite direction.
  3. The numbers on the dice indicate the number of moves for two checkers separately. Allowed to be moved to general meaning one chip.
  4. When you get a double, you are allowed to move up to four chips per turn.
  5. Be sure to perform all possible moves that appear in accordance with the rules.
  6. If an opponent's chip falls into someone else's blot, the one located there is placed on the bar. The player must first enter it into the game, according to the values ​​​​at the beginning, and only then other actions are performed.
  7. In a situation where the exit cells are occupied, the move is skipped.

When all the chips are in their home, they are removed from the playing field in accordance with the numbers rolled on the dice.

It is allowed to move checkers in the house. If a checker is knocked out by an opponent during a throw, to continue it is necessary to return it to the field and move it back to the house.

The rules of long backgammon are somewhat different from short ones:

  • During the initial placement, the chips are lined up by the opponents in the first and third quarters, respectively, on the leftmost cells.
  • Both players move the chips counterclockwise.
  • It is not allowed to enter a cell occupied by an enemy.
  • No more than one chip is removed from the head per throw, with the exception of getting a double on the initial move.

Game with pictures: placing chips and teaching tactics

Differences in the rules determine the specific tactics for short and long games.

When setting up short backgammon, you must adhere to the following strategy:

  • Occupy as many cells as possible in your house, while simultaneously withdrawing your chips from someone else’s.
  • Do not leave single blots within your opponent’s reach to prevent chips from being thrown off the board.
  • Try to close the cells near the bar as quickly as possible in order to make it difficult for the enemy to withdraw knocked down checkers.
  • A large amount knocked out from the enemy will strengthen your own position.

In classic long backgammon, the checkers are not knocked down, so the first priority is to distribute yourself across the board as quickly as possible.

The main focus is:

  • Occupy cells in the first quarter and the starting point of the second to ensure unhindered withdrawal from the head.
  • Obtaining strongholds in the third and then fourth quarters of the field.

Building a fence from several adjacent pieces will make it difficult for the enemy, especially if the cells where the head removal is performed are occupied.

It is most effective to occupy points from four to six, which will force the opponent to lose moves, weaken his position, and contribute to a quick win.

Videos with pictures of formations and techniques of the game are posted on the Internet.

Anyone who wants to learn by watching or downloading the proposed video lessons will easily understand the nuances of tactics and strategy.

Separate step by step instructions with pictures, it is better to print them out for detailed study.

To learn to understand the intricacies of the position well, it is recommended to take lessons in learning the game from an experienced master, consolidating the knowledge in practice.

As can be seen from the presented material, the rules of playing backgammon are simple, but success depends not only on luck, but also on the right choice of tactics. Play and win.

Useful video

Rules of the game

User rating 5 out of 5 (total 10 votes)

The rules of playing Short Backgammon may seem confusing, but they do not cause any difficulties after a few practice games. Therefore, probably, many fans share their results of playing them. board games, preferring to spend his leisure time moving chips along the marked board.

The essence of the game of Backgammon

Two people take part in the game. The player's task is to move all his checkers across the entire playing field in a circle and take them beyond its limits.

It would seem that it is impossible to think of anything simpler. But even such an elementary game as backgammon hides many interesting moments. It is not easy for every participant. The final result of the game depends not only on the random distribution of dice values ​​for subsequent moves.

How to play short backgammon?

Backgammon is played on a board with twenty-four cells called points. The items are grouped into four groups of six cells each. These groups are called - house, yard, enemy's house, enemy's yard. The house and yard are separated by a bar that protrudes above the playing field and is called a bar.


Game summary

Short backgammon differs from other board games in that it does not involve a draw. The winner and loser are always clearly defined.

A game of backgammon is won by the one who first reaches the finish line, namely, takes all his pieces outside the gambling field. If one player is the winner, then the second is automatically considered a loser, even if the difference in the result is only one next move.

You can play online backgammon every time with a new partner, you can also participate in so-called online Tournaments. The result of the competition is determined by the generalized total for all backgammon games played.

All results of games played for each player are entered automatically into an electronic summary table. The winner in the online Tournament is the one who, according to the results of the table, gains the most victories. The loser is the one with the fewest number of wins.

The rules of Caucasian Backgammon differ from the rules of the usual short backgammon:

In Caucasian backgammon, you cannot kill your opponent’s checker in your house and hide. In other words, the checker that hit the opponent’s checker cannot be moved with the same move so that it stands on another checker and is doubled, that is, out of reach for a blow. Killing and covering the hit checker with another is possible. It is possible to kill and move further to a free field, but do not hide. Killing and throwing away (if there is no other move) is possible.

Characters left:

Winner

Rating: 5 out of 5

Rules of the game

Extremely interesting game. It's short backgammon.

Gerasim250585

Rating: 5 out of 5

Rules of the game

not bad, not bad

Rating: 5 out of 5

Rules of the game

Rating: 5 out of 5

Rules of the game

It's good that you have rules with pictures. Otherwise how would it be to play?

Rating: 5 out of 5

Rules of the game

Short backgammon is very different from long backgammon. In fact, this is a completely different type of game on the same board and with the same checkers.

Rating: 5 out of 5

Rules of the game

Backgammon is an ancient oriental game. Scientists have not yet determined the homeland of this hobby. But even despite this, today he plays backgammon a large number of people, getting tremendous pleasure from it.

In ancient times, people also loved to play backgammon. Archaeologists found a board that, according to their assumptions, was made more than 3 thousand years ago.

This oriental game has other names:

  • Backgammon.
  • Yuekgemon.
  • Tavla.
  • Shesh-besh.
  • Kosha.

Backgammon perfectly develops thinking and logic, helps to calm down and become famous. The game is played by 2 people.

Table: “composition” of the game.

Rules for playing backgammon for beginners step by step:

  • Initially, you should arrange the playing chips. They are placed at the top in the player's right corner. The chips are placed in a row vertically.
  • Then 2 players throw ditches to determine the first move. The player who has the highest combination on the dice goes first.

For the first move, a checker is removed from the vertical row. According to the rules, this is called “removing from the head.”

Throughout the gameplay, dice are always used. They determine the number of moves. Since there are two dice in the game, the player receives two numbers when throwing them. This determines the number of his steps. The numbers are added up and the player moves. According to the rules, one cell is one step.

But there is a second option: when two numbers appear, it is not necessary to sum their components. You can use two chips to match the number of dropped dice.

Example: one die rolls 4 and the other rolls 2.

Two options:

Summation: 4+2=6 moves with one chip.
Separate steps: 2 steps with one chip, 4 moves with the second.

  • Checkers move exclusively counterclockwise.
  • A player has the right to stop on the playing field only on an empty cell or on his color. Standing on the opponent's color is prohibited. You can stop at your chip, that is, put it on top. This action is called “putting on your head.”
  • “Removing” a checker from the head is allowed only once in one step. Example: 5 and 4 appear on the dice. If this is the player’s first move, then the numbers are summed up and 9 moves across the field are obtained. In other cases, you can make 5 steps with a chip on the board and 4 steps with a checker removed from the head.
  • If the dice fall out in such a way that the player is forced to stop on the opponent’s cell, then he skips this move.
  • When a double is rolled (1:1, 2:2, 3:3, 4:4, 5:5, 6:6), the player is awarded the right to move his checkers 4 times for the number of dice rolled. That is, when a 2:2 double is rolled, the player can: Make 4 moves of 2 steps each.
    Make 1 move for 4 steps.

Game tactics and strategy

The strategy in tavla is to transfer your own playing chips to the opponent's field.

Types of strategies:

  1. Speed ​​game. The goal is to quickly move game items into the house.
  2. Game of retention. Hold 2 checkers on one hole until you manage to knock out your opponent's blot.
  3. Blocking. The essence is the construction of a long wall of checkers to block the enemy’s transition.
  4. Blitz strategy. The point is to close the house quickly.
  5. Backgame. The idea is to build a hole with two checkers in your opponent’s house.

Winning tactics:

You need to place 6 chips in the fourth quarter. This action is called “bring home.” After the last piece is placed in the fourth quarter, the checkers are “kicked out” by rolling the dice:

  1. The chip of the same name on the number drawn at dawn is kicked out.
  2. A chip is kicked out, under the number obtained in the process of adding the numbers.

Important! Victory is awarded to the player who has no game checkers left on the board.

Secrets

To win the game you need to resort to tricks or have a unique mind and logic.

Tricks and secrets for winning in Yuekgemon:

  1. Help your opponent lose. Ensure his loss by closing all fives. For yourself, leave three checkers in each recess on the board. After the opponent begins to open the holes, they must be immediately closed behind him.
  2. Do not allow the enemy to occupy the three recesses near the base of the vertical row.
  3. Place the checkers away from the sixth position.

Varieties of backgammon

Varieties of backgammon:

  1. Long backgammon is classic.
  2. Short backgammon.

The differences between them are in some rules:

  1. Absence of broken checkers in long backgammon.
  2. In short backgammon, if a checker is placed on the opponent's checker, then it is beaten.

Note! There is an abundance of games on short and long boards.

Table: varieties of the game of kosha.

Name Description and rules
American Placement of white chips:

Two for the first hole.
Two for the second hole.
Two into the third hole.
The rest are placed on the side of the board.

Arrangement of black checkers:

Two on the ninth hole.
Five on the tenth hole.
Three on the eleventh hole.
Five on the twelfth hole.

The rules are unchanged. the main objective– move all game objects onto the opponent’s field and drive out your checkers.

Dutch backgammon All chips must be entered into the game from the board.
One-two The advantage of this game is that there is no arrangement of checkers on the board.

After choosing the right to move, they are taken from the side of the board to make a move.

Keils Keils is very popular in England. This game develops a person's mathematical abilities.

It was developed by a mathematician named Henry Deden.

Arrangement:

Eleven is placed in a vertical row.
One is placed separately.

When performing a step, one checker placed side by side is taken.

Kubo Kubo is a type of backgammon game. Its main feature is that instead of checkers, players use coins.

27 coins are arranged in nine columns, each containing 3 coins.
A turn begins by removing a coin from any column.
The winnings are awarded to the player who takes the last coin.

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“—bring all your chips to the “house” and remove them from the board before the second player does.

Initial placement of chips, rules of play

At the beginning of the game, all 15 chips are located in position 24 - in the “head”.

According to the rules of the game, only one chip can be removed from the “head” in one move. This rule has an exception for the first move. If the player who goes first gets a double: 6-6, 4-4 or 3-3, then he has the right to remove 2 chips from his head. Accordingly, the second player, with his first move for a double, can also remove two chips if he cannot make a full move with his one chip.

During the game, the pieces move counterclockwise one after another, and not towards each other. When a player rolls the dice, he is obliged to move his chips in accordance with the dropped points, guided by the following rules:

  • If there is an enemy piece on a point, then you cannot place your own piece on this point;
  • You must move strictly on the number of points that fell on the dice;
  • You cannot add up points on two dice - you must move the chip first by the number of points rolled on one dice, and then by the number of points rolled on the second;
  • Accordingly, you can move 1 or 2 chips per move;
  • One point can have any number of chips;
  • The player is obliged, even to his own detriment, to use all the points that fall out. If there are two moves, one of which uses one piece and the other uses two, the player must make a move that uses both dice (full move rule);
  • If a player has no valid moves, he misses a turn;
  • When building a sequence of chips, a player does not have the right to make an impassable screen in front of the opponent’s pieces if there is not at least one enemy piece in front of this screen;
  • If a double is rolled, the player makes twice as many moves as were rolled on the dice.

Removing chips from the board

At the moment when all the chips have already been brought into the house, the player can begin removing chips from the board.

The withdrawal of chips occurs as follows:

  • The player has the right to remove a chip from the board that is in a position corresponding to the number of points rolled on the dice;
  • If there are no such chips, then the player must move chips from higher positions;
  • If there are no higher positions, the player removes chips from the lower ones;
  • It is not necessary to remove on every move; you can simply move the chips around the house.

Blocking an opponent

There is a variation of backgammon, Karzar, where the following rule applies: it is forbidden to cover the enemy until at least one of his checkers enters the house.

In Backgammon Long Arena this rule does not apply.

You can cover your opponent even if not a single one of his pieces has entered the house, but at the same time there is at least one enemy piece in front of your pieces.

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