Mods for the game corsairs to each their own. System requirements Corsairs: To each his own


What does a pirate need to do to avoid being embraced prematurely? sea ​​devil? Take a sip of rum for courage, load a pistol, take the sharpest and strongest sword, and of course cheat a little here and there. There are cheat codes in almost every part of the corsairs. But in this game, apparently, the developer simply cut them out. So, what needs to be done to gain unlimited power over the world? Read the guide below.


Attention!

To launch the cheat menu, you need to copy the contents of the archive (see at the end of the message) to the root of the directory with installed game. The cheat menu is called up by pressing the F11 key. You can close the cheat menu by pressing the same key, or close it with the cross in the upper right corner. The "Ok" button next to the command line in the upper left will teleport you to the inn on Isla Tesoro (unless you entered other parameters for the character transfer endpoint into the command line). Little advice- do not abuse the use of cheat codes. Otherwise, at a certain moment the game will start to crash, thanks to the long-suffering engine. And you won’t be able to complete the game if you don’t have earlier saves to replay almost a whole line of already completed quests.

Game hotkeys:
F4
- restore HP and energy reserves
F5- enable instant reloading of the pistol, switch the damage multiplier
F7- remove / show HUD
F10- kill the nearest mortal NPC
F11- launch cheat menu
F12- show the character menu of the nearest NPC
Insert- get the current coordinates of the GG

Cheat menu hotkeys:

Character:
1 - enable/disable immortality
2 - receive 1,000,000 pesos and 1000 doubloons
3 - all skills are 100, all perks have been learned
4 - to increase level
5 - lower level
6 - increase the number of HP
7 - reduce the amount of HP
8 - get/clear free perk points
9 - improve health, replenish HP, cure poisoning
10 - increase authority
11 - lower authority
12 - increase reputation
13 - lower reputation
14 - increase fame
15 - reduce fame
16 - P.I.R.A.T.E.S.: all 10 / default
17 - carried weight: increase / default
18 - get all the bonuses of other types of hero

Nations:
19 - protagonist's nation: England
20 - protagonist's nation: France
21 - protagonist's nation: Holland
22 - protagonist's nation: Spain
23 - Protagonist nation: Coastal Brotherhood
24 - relations between nations: standard
25 - relations between nations: neutrality
26 - relations between nations: war
27 - relations between nations: peace
28 - relations between nations: alliance against pirates
29 - run a roulette wheel of changes in relations between nations
30 - improve relations with all nations
31 - the best possible relations with all nations
32 - the worst possible relations with all nations

Items:
33 - get all melee weapons
34 - get all firearms
35 - get all the cuirasses and uniform
36 - get all telescopes
37 - get all amulets, charms and talismans
38 - get all the cards
39 - obtain trade licenses of all nations with a one-year validity period
40 - explore everything possible recipes and get all the alchemy tools
41 - increase the service life of all amulets, amulets and talismans to 365 days / default
42 - remove all regular items from inventory

Officers:
43 - Helen level 50 officer
44 - Knippel level 50 for officers
45 - Longwei level 50 officer
46 - Mary level 50 officer
47 - Level 50 Tichingitu as an officer
48 - Tonzag level 50 to officer
49 - Daniel level 50 officer
50 - add/remove free perk points for unique officers
51 - remove all officers, companions and passengers

Ship:
52 - get the ship “Black Pearl” (this code does not work)
53 - get a ship " Flying Dutchman"(this code does not work)
54 - get a quick manovar “Mortifero”
55 - generate the most powerful manovar “Victory”
56 - repair the ship, replenish supplies and crew
57 - upgrade the ship
58 - get large-caliber guns
59 - install 36 lbs. on the vessel. guns
60 - install 36 lbs. on the vessel. culverins
61 - install 42 lb. on the vessel. guns
62 - install fort guns on the ship

Miscellaneous:
63 - fast forward a day
64 - rewind a day ago
65 - fast forward 10 days
66 - rewind 10 days
67 - enable/disable display of locators
68 - open all islands, access to the sea, etc.
69 - enable/disable ships on the global map (resets when the day changes)
70 - strong wind at sea (resets every game hour)

Special: - teleport to taverns
S3- game difficulty: “Free Pirate”
S4- game difficulty: “Brave privateer”
S5- game difficulty: “Brave filibuster”
S6- game difficulty: “Fearless Privateer”
S7- game difficulty: “Desperate Corsair”

Quests:
Q1- start the quest “Dutch Gambit”
Q2- start the quest “Pirate Saga”
Q3- start the quest “On the Island of Justice”
Q4- start the quest “Turtle Soup”
Q5- start the quest “Ancient Mayan City”
Q6- start the quest “In Search of the Guardian of Truth”
Q7- start the quest “The Treacherous Island of Xochitham”

Rate this game In the original: Corsairs. To each his own Pirates Odyssey. To Each His Own.
Developer: BlackMark Studio
Publisher: Akella
Year: 2012
Edition type: RePack
Tablet: Sewn in
Interface language: RUS
Voice language: RUS

Description:
"Corsairs: To each his own!" - a new game in the young “privateer” series, telling about the fate of the sea wolf Charles de Maura. New blood in the line of “filibuster” role playing games will once again make all fans of the genre feel the salty sea breeze and the alluring aroma of someone else's prey and leave their mark in stories about Caribbean pirates.

Game Features:
* Large-scale, realistically detailed map of the Caribbean of the 17th and 18th centuries.
* Numerous fleet of ships from the times of the pirate “kingdom” in the South American seas.
* A system for making items and potions unique to the genre.
* Advanced hero development system.
* Fencing close to reality.
* A wide selection of weapons, from rusty knives and rotten pistols to heavy swords and powerful muskets, as well as amulets and artifacts.

Features of Repack:
--Based on the License from Akella--
A game:
*audio quality 100%
*video quality 100%
* exclusive installer
* installation of additional Soft "a (DirectX)
* all registry paths are saved
* launch the game via a shortcut on the desktop or through the start menu
* launch settings via a shortcut on the desktop or through the start menu
* installation requires 512 MB of RAM
* approximate installation time 10 minutes(s)
Patches:
* v 1.0.2u1
* v 1.0.2u2
*v 1.0.3
* v 1.0.3u1
* v 1.0.3u2
*v 1.0.4
* v 1.0.4u1
* v 1.0.4u2
*v 1.0.4u3
*v 1.0.5
* v 1.0.5u1
*v 1.0.6
* v 1.0.6u1
Miscellaneous:
* game archives are not touched
* saved - Bonus\Manual.pdf
* based on a licensed copy of the game from Akella, updated on Steam on February 24, 2013
Deleted:
* developer logo, video about the authors
Author Repack"a:
* Phoenix

Installed patches:
v1.0.2u1
* Fixed the "Hot Raid" quest, if a companion dies - the island on which the battle took place is closed forever.
* Fixed the "Call Girl" quest. Prohibit the appearance of Lutiss until the conversation with Maman.
* Fixed missing ship name in the Governor's quest "Headhunter".
* Fixed the weight of 12 and 16f guns.
* The description of the "Musket Volley" perk has been corrected.
* Edits in item descriptions.
v 1.0.2u2
* Fixed broken San Gabriel model file in GPK.
* Added missing musketeer texture.
v 1.0.3
* Fixed the quest "Rum for the bartender". Getting onto the deck of the "Ghost" after time has expired.
* Fixed the quest Gold of Santa Lucia. Option 1 - no exit from the core *censored*
* Fixed the TTG quest, escort 2 ships, sink 1, after which there is an extra entry about the failure of the task already in the archive.
* Fixed the ability to fight before the dialogue in mission 2 of Gambit, goal option.
* Corrected in rumors GG is called Peter Blood.
* Added a tool box model to the resources.
* The drop rate of the “stolen tool” quest has been reduced by 2 times.
* Changes in descriptions of torrent-games.info RPG system.
* Achievements in Steam - critical bug fixed.
v 1.0.3u1
* Fixed exit from the Maracaibo residence.
* Fixed the "trader escort" generator, appearance uninhabited islands.
* Added granulated gunpowder to captain's chests on boarding ships (5-15 units) with some probability.
* Fixed the upgrade to the maximum crew - the ship owner requires 0 backup.
* Changed several models and textures.
v 1.0.3u2
* Fixed the ability to enter the map next to a mined story ship before it explodes.
* Fixed a glitch with interruption to the locator during combat Big temple Mayan.
* Reduced the health penalty when teleporting.
* The enemy's skills for task 2 of the quest "Dutch Gambit" (Dutch version) have been reduced.
* Reduced the likelihood of kamikaze caps appearing.
* Reduced the chance of wallets with doubloons falling out.
* The amount of money from moneylenders has been doubled.
* Changes in ini-files (new descriptions of shooting abilities (perks), a number of goods and protective equipment).

V 1.0.4
-Corrected-
* The problem of missing saves when saving in is prohibited naval battles.
* Regatta quest - the name of Earl Carlisle has been changed.
* Regatta quest - repeating dialogue with the governor is prohibited.
* The quest Delivery of Prayer Books is an extra entry after completing the quest.
* Dismissal of officers in the wardroom is prohibited.
* Taking Tortuga from land is blocked.
* It is prohibited to enter Tayasal outside of the quest.
* It is prohibited to issue passenger and conquest quests in Panama.
* Increased the chance of cards appearing in the GVIK office.
* The ability to resurrect officers with a jade skull is prohibited.
* If she lost consciousness on the Centurion, Danielle could split into two.
* In the event of a friendly outcome of the conversation with Molligan, the boat could be sent an infinite number of times.
* Changed the hull status counter that opens in the hint on the F2 tab: Ships as "current_value/current maximum (full maximum)".
* When the gun explodes, a message is displayed.
* Editing the inits of the St. John's city dungeon.
* Possibility of getting -1 in ship skills.
* Removed the ability to display debug logs with coordinates when pressing the "C" key on the global map.
v 1.0.4u1
-Corrected-
* Some locators of the city of Tortuga have been corrected.
* Quest "The Impudent Rake" - you can pester your mother for a reward several times. Because of this, an error occurs in the “with friends” option.
* Situations with treasures - it is forbidden to draw weapons before talking.
* Treasure situations - the soldier-hunter nation is tied to the island nation.
* If you leave the Island immediately, without talking to the Mechanic, you will not be able to receive a locksmith kit upon return.
* If you fail the Saga in time, having Mary as an officer, then when talking with her you get a critical error.
* A number of fixes in the achievements system.
* Updated upgrade to heading angle.
* Quest “Long Way to the Gallows”, we free the Portuguese from prison, the last blow to Vasquez and there is a stable crash with an error.
* Changed the code in the AI ​​of phantoms regarding the number of goods for upgrades.
* Corrections in the inits of spyglasses and their descriptions.
v 1.0.4u2
-Corrected-
* When equipped with an artifact to increase life (holy water), if the level increases, after removing the artifact, life takes on its original value, i.e. without taking into account the increase for the standard of living.
* Optimization of the engine with the Steam achievement system, the "Collector" achievement has been fixed.
v 1.0.4u3
-Corrected-
* Persian blades from Fadey could be sold dishonestly.
* The final part of the battle in the Mayan temple - some players may have experienced a crash.
* After passing Xochitam, Gino Guineili left his room.
* In the Caribbean Morals quest, if espionage fails, there could be a problem with access to the map.
* During a fight in the city, armed citizens demanded that the GG remove their weapons.

* Updated particles:
- Fire (and smoke from it) on the ship during the battle.
- A bomb explosion on a ship, when the ship is completely hidden in a cloud of thick smoke.
v 1.0.5
-Corrected-
* After completing Gambit (goal and against), we return the dialogue of the usual governor to Beck.
* Dice game: if rejected, the GG gets -20 in skills - fixes in alcohol mode.
* Energy consumption when hitting with the butt/bayonet of a musket has been introduced.
* Fixes in the fall in fame.
* Quest Regatta, Barbadian townswomen were not deleted after completion.
* Incorrect exit from Agnes Christinasen's house (only with the new game).
* Quest accompanying merchants; in a certain situation, random islands could be closed forever.
* Incorrect handling of Mary's behavior in the tavern room.
* During an exchange with a musketeer officer, his musket disappears from his hands.
* On Crab Island it was possible to get a weapon before the dialogue with Paterson.
* Fadey's blade generator - the blades were not "seen" or were given up several times.
* Several entries for the quest "The Gascon's Burden" were in the archive.
* The Immortal Hugo Avendel.
* All captured captives (including pirates) have the same “turnip”: “Ordinary sailor.”
v 1.0.5u1
-Corrected-
* Technical changes to the perk algorithm " Complete renovation".
* Quantity did not match necessary materials when the hull is completely repaired at Alex's pirate shipyard in the dialogue and in the SJ.
* "Black screen" when meeting with smugglers in San Juan del Norte Bay.
* Corrections in the energy consumption algorithm in hand-to-hand combat when long-barreled firearms are equipped (for muskets).
v 1.0.6
-Corrected-
* Removed the thread about ordering a Narwhal for Mary after leaving the Island of Justice.
* Island of Justice: Mary-officer's AI type jumps off after diving when returning to the Island (swears at opening the chest).
* Guardian of Truth: fighting is prohibited before talking with the English squad in Dominica.
* The Price of Consumption: the quest has been re*censored*anced.
* Freeplay: error when talking to each other after completing the central plot.
* Long Walk to the Gallows: Returned Gino to his room in the event of the Portuguese's death in Antigua.
* Defense of Saint-Pierre: disappearance of the moneylender after completing the quest.
* Dutch Gambit for GVIK: it was possible to leave the dungeon without taking the key to the pharmacy from Murdoch's corpse.
* Repair time is displayed incorrectly when repairing ships yourself. The repair takes exactly twice as long as the guy promises.
v 1.0.6u1
* Fixed the absence of enemy musketeers on the deck when boarding if the enemy has a perk.
* Fixed crashes after boarding.

System requirements:
operating system: XP SP3, Vista SP2, 7 SP1
Processor: Pentium 4 - 2.0 GHz or Athlon - 2.0 GHz
Random access memory: 1024 MB
Free hard disk space: 11896 MB
Video card: (128 MB), (DirectX 9)
File system: NTFS
Important: before installation, disable Anti-Virus and Firewall

Repack has been updated!
* the game has been updated to version 1.0.6u1.
Those who previously downloaded can Rehash and download (21.2 MB), after first changing the name of the folder of that distribution to:
Pirates Odyssey.To Each His Own.v 1.0.6u1.(Akella).(2012).Repack

Mar 31 2018

Corsairs: To each his own free download torrent

Corsairs: To Each His Own is the final DLC at the moment, which was released in 2012. At its core, Corsairs: To Each His Own is a logical continuation of the City lost ships and Return of the Legend and, naturally, was created on the basis of these additions and the game Corsairs III. So, what new awaits us in Corsairs: To each his own? Let's find out!

As you already understood if you played previous expansions, Corsairs: To Each His Own also has a bias towards mysticism, rituals, curses, amulets, potions and monsters. But, in addition to all this, which has also been refined and expanded, Corsairs: To Each His Own has more improved graphics, and thanks to a modified and modernized engine, excellent gameplay features, such as expanded options for pumping up the main character, an increase in the number of fleets without crashes, like your hero , and opponents, new locations have been improved and added, etc.

An exciting story awaits you, which is designed for 10 hours of continuous playthrough. New quests and stories; large-scale battles with pirates and fights with monsters; searching for treasures and building your own state; service to the country and piracy; trading and small orders - this and much more awaits you!

I think you should play this game, so I dare to invite you to download for free Corsairs: To each his own torrent from our website and fully enjoy the legendary game! Moreover, we offer 4 DLCs for this game at once, namely:

  1. Sea Dogs: To Each His Own - The Caleuche (Caleuche, 2013);
  2. Sea Dogs: To Each His Own - The Final Lesson (Last Lesson, 2015);
  3. Sea Dogs: To Each His Own - Flying the Jolly Roger (Under the Black Flag, 2016);
  4. Sea Dogs: To Each His Own - Hero of the Nation (Hero of the Nation, 2017).

If you have a lot of gold, you can buy Corsairs: To Each His Own, thereby thanking the authors for their backbreaking labor. In any case, fair wind, corsair!

System requirements Corsairs: To each his own:

Genre: RPG, adventure, open world

Year: 2012

Developer: BlackMark Studio

Board: PC

Axis: Windows XP, Vista, 7, 8, 10

CPU: Intel Pentium IV or AMD Athlon 2.0 GHz

Vidyakha: at least 128 MB

RAM: 1 GB

Permanent link to this post:https://site/%d0%ba%d0%be%d1%80%d1%81%d0%b0%d1%80%d1%8b-%d0%ba%d0%b0%d0%b6%d0% b4%d0%be%d0%bc%d1%83-%d1%81%d0%b2%d0%be%d1%91-%d1%81%d0%ba%d0%b0%d1%87%d0% b0%d1%82%d1%8c-%d0%b1%d0%b5%d1%81%d0%bf%d0%bb%d0%b0%d1%82.html

“It doesn’t dare officially go under the Corsairs brand.” - from one of the forums.

Pay or flee...

What is “Corsairs: to each his own”? To paraphrase the famous formula of feudal relations (“the vassal of my vassal”), we can define this creation by Black mark studio: a fan mod for a fan mod for the third “Corsairs”. But only. If someone expected something more, then he can put his expectations in writing and send it to Santa Claus, since it seems that only he can help in this situation.

Before starting the main “debriefing”, you need to stop and spend a couple of minutes at Black mark studio, the people who “gave” us this miracle. The author, holding back a sharp impulse to throw away, is simply forced to note that this company is capable of producing a good product, namely: “Black Mark” gave us a huge amount of excellent materials for “Corsairs - GPK” (for example, mods for changing the textures of weapons, characters and other things). In general, if these people continued to engage in fan mod building, everything would be fine, but...

Everyone is familiar with the concept of “scoop”. This is a mentality, this is, if you like, a state of mind. More than twenty years have passed since the collapse of the Union, the first Russian president has already passed away, but the “Soviet psychology” still lives on, like Koschey the Immortal from ancient fairy tales. Unfortunately, Black mark studio also suffers from this disease, and they are ill in an extremely severe and advanced form. Reading the company’s “native” website, you can’t help but wonder: when will we finally grow to the west?? Not in terms of pixel quality and byte count, no! It's all about the state of the gray matter that fills the cranium.

The West realized a long time ago: the main thing (in any profit-oriented area) is consumer satisfaction, as well as the widest possible coverage of the target audience. We still believe that “people are gobbling up” because they have nowhere to go. How else, besides the notorious “sovok within,” can one explain the developers’ response to the complaint of one of the left-handed players about inconvenient controls? He was told that, they say, one of the beta testers was also left-handed... and nothing happened, he got used to it, overcame it. You too will overcome, scumbag. And if you don’t like it... well, in this situation it’s impossible to say better than Black mark studio themselves. Here is a verbatim quote from one of the “fathers” of “Corsairs - KS”: “Don’t like the game? Play others."

This attitude towards the consumer is manifested in absolutely all aspects of the game, although in order to understand this, you do not need to purchase the disc itself - you just need to visit the official website a couple of times, where the “patriarchs”, lazily squinting their eyes like well-fed cats in the April sun, agree only graciously accept the enthusiastic aahs and aahs of the faithful flock. Any criticism evokes a reaction so similar to the behavior of the notorious Dangerous Butt from YouTube: “This is our point!!” The Sovkovsky worldview of these gentlemen, outdated already two decades ago, does not allow them to understand that the concepts of “We” and “Ours” ended exactly at the moment when they entered into a contract for the paid distribution of their products. Black mark studio could bend their fingers as much as they wanted, counting everyone but themselves as excrement, while their “creations” were distributed freely - now the consumer, his taste and desires, rule the roost. Receiving royalties by authors also entails responsibilities, the first of which is to make products accessible and interesting to the vast majority. Unfortunately, this did not happen, and it did not happen not because of impossibility, but because of reluctance.

So, the year is 1654. It died down just a few decades ago Thirty Years' War, in which Spain, which essentially fought against the rest of Europe, was defeated thanks to a stab in the back by France, which has been a “political prostitute” in all centuries. Escorial is weakened, drained of blood, but not broken. The high-speed ships "Costa Garda" are waging a desperate (and it must be said that, contrary to popular belief, successful) war against the pirates and corsairs who have flooded the Caribbean Sea, supported by the governments of France and Britain.

But all this does not concern us yet, because the main character of the game has his own small task, the task of freeing his unlucky brother from prison, who, like Benn Gunn in the brilliant cartoon “Treasure Island,” got involved with the company, began to play toss and rolled . “Wait,” an attentive reader who is well familiar with other games in the “Corsairs” series will say, “we are offered one (sic!) character”?? Absolutely right, exactly one (remember: if you don’t like it, don’t play?!). This is a French nobleman, rake and womanizer named Charles de Maur. The question of what this victim of 17th-century glamor forgot in the Caribbean arises naturally. Wouldn’t it be easier to get the required million pesos - which is exactly what you need to pay off your brother’s debt - in Europe, using family connections, attracting friends... finally pawning family values! No, our character, even if he has no idea about maritime affairs and believes that beam is the name of a lapdog, decides to become a corsair.

Not stopping at the lack of choice of model for our protagonist, the developers went further: now we are even deprived of the opportunity to sort out the treasured (and already extremely scarce) P.I.R.A.T.E.S., since everything has already been decided for us, offering us a choice of one of several extremely unsuccessful templates.

In principle, the entire plot is limited to the choice of a template (a set of practices and training to which Charles devoted his early years) and a starting video that tells the entire simple story of our hero. Then begins - no, not the harsh prose of life - the insanity called “Corsairs: KS”. A total lack of money, forcing us to take on stupid tasks in the “go and fetch” style (we remember that we need to raise a million for a good-for-nothing relative), quests “Gentlemen of Fortune” that overtake us without fail and under any conditions, as soon as we go out on a quest to the global map. I think there is no point in saying once again that wild imbalance in such battles is good form, and putting a brigantine against a lugger is, in the opinion of Black mark studio, an annoying indulgence for the player.

Almost all story quests are certainly accompanied by tasks in the style of “swim to point Y in X amount of time.” If you don't have time, the plot fails. Everything would be fine, but the time is given a little less than for an ideal journey with passing time - so the unfortunate player has to resort to the well-known “bug”, getting to the desired point on the tactical map, leaving the computer on when leaving for work or going to bed. If in “Corsairs: GPK” the use of save/load was most often used to get fatter loot, now “draining”, which is how users aptly dubbed such a tactic, has become the norm and a way of survival in this crazy world. You need to save constantly, while remembering the possibility of a fatal bad save that can ruin the file. You came to the tavern to recruit a crew, and the sailors are having another “Neptune’s holiday”? save/load. Did your card partner win by a point? Save/load. Is there an unnecessary close-hauled wind blowing? You already know the recipe...

What prevented Black mark from simply adding time to complete the quest? No, what do you mean... but they fight with simply satanic hatred against those who, in their opinion, are playing “dishonestly”. This term means absolutely everything that goes beyond the rules they themselves have established. It is precisely in the fight against such “scoundrels” that the lion’s share of the “Black Mark”’s strength and energy is spent, energy that could be used in a peaceful direction. Back in the final version of their patch for Corsairs: GPK, they put a plug for players using ArtMoney, but now their sweaty hairy paws have reached those who are engaged in “dumb game”, namely, trying to quickly develop their character. To develop, and not to run around the unfortunate “underdogs”, who receive constant slaps in the face from boorish NPCs, whom caring developers awarded with cuirasses, three hundred hit points and a tank of healing targets. Now, for killed bandits, Indians and soldiers, the user receives only pitiful crumbs of experience: with such actions, the game forces him to perform all those inane tasks, because it is for them that the main experience comes.

Related to the quests is another “brilliant find” of the Black Mark: a journal. Why, one might ask, is this thing needed if nothing is noted in it? As it turned out, the player himself must, with pens, write down passwords, appearances, names of prostitutes, beggars and other fascinating information in a school notebook specially purchased for this purpose, without which there is no way to complete the next task. It is impossible not to reveal one more “trick” associated with the magazine: failing a task (even one that is carried out according to storyline), the player very often does not receive any information about this at all, learning that the game is “screwed up” many months later. And this is not a bug or flaw - this is a conscious innovation by Black mark studio.

Another “trump card” of the new “Corsairs”, which “Black Mark” so actively boasts of, is “revolutionary new system fencing." In fact, there is nothing revolutionary here, since a mod of the same name for “GPK” has been released quite a long time ago. The essence of all this action is that now opponents have completely forgotten about the need to twitch and writhe when wounded, and their algorithms have been reduced to a constant frenzied “shut up” of the player. The closest analogy to such a fencer is a crazy woodpecker. Together with carefully issued good weapon and the skill of breaking through a block, all this gives simply wonderful results! Now, as the “masters” of the game carefully advise, you need to parry all enemy attacks, for which it is proposed to constantly use... slowdown. Congenial, as Bender used to say.
We can continue indefinitely, but the above-mentioned “charms” of the game can turn away the lion’s share of the potential audience from it, maintaining interest in this “pirate masochism” only among the most stubborn fans of the series.

Finally, in order to be objective, we need to talk about the advantages. It should be noted that there are quite a few of them, since “Black Mark” still has potential.
First of all, these are texts. All of them are written at a very high level, and their style is impeccably maintained in the spirit of classic adventure novels. The ability to craft items, new to Corsairs, has been wonderfully implemented: from paper cartridges to shamanic things and amulets. Special thanks can be said for the excellent textures: the capabilities of the old Storm are squeezed out like a lemon by “Black Mark” to 200% (Beginners still need to keep in mind that this is the engine and graphics of the same 2005!). A titanic amount of work has been done to optimize the game, which has finally stopped causing constant crashes to the desktop... that’s probably all the good stuff that should be noted.

So, to summarize, you need to firmly understand that “Corsairs: KS” is nothing more than a classic fan mod created by a group of people for themselves and a group of individuals like them. This is a game that could have become the event of the year for all fans of salty pirate romance, but it didn’t... “And again Akella missed” - now only a miracle will save the old wolf...

  • Developer: BlackMark Studio.
  • Publisher: Akella.
  • Genre: Action, RPG.
  • Platform: PC.
  • Release date: December 7, 2012.
  • Age restrictions: 12+.

The heretic Resurgam works for you. Please enjoy.


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