Pharaoh laser chess. Pharaoh. Laser beam through the looking glass of the Pharaohs. Who will become the ruler of two lands

The two bent over the board. On it are figures made in the ancient Egyptian style. Another variation of chess? How to say. Here, too, there is a variety of options for the arrangement of pieces, reflections on strategy, “checkmate to the king” at the end of the game. But now the move is made - the player turns on the laser.

This game called Deflexion really resembles chess. In any case, before making a move, the player needs to think carefully about the result, and most importantly: try to predict the opponent’s actions and not allow himself to be “driven into a corner.” That is, to save different options for continuing the game.

But it is no coincidence that the name of the game echoes “deflection” - deviation, refraction. Because here the figures are “knocked out” from the battlefield by a laser (albeit of very low power), and a number of figures are equipped with mirror shields. “Strategy at the speed of light,” the ad says.

This game was first presented to the public at an exhibition in New York in February of this year. And on December 10, the first international Deflexion championship is scheduled to take place at the Massachusetts Institute of Technology (MIT).

“Laser chess” (let’s call it that, although the authors themselves do not use the word chess) was invented by graduate students at Tulane University in New Orleans: Del Segura and Luke Hooper. And their teacher, Professor Michael Larson, helped them in this project.

Deflexion kit (photo from deflexion.biz).

Having received a grant of $12.68 thousand from the American National Collegiate Inventors & Innovators Alliance, the trio built 500 copies of the game, and then opened their own business. They now sell kits and organize Deflexion competitions.

And since the game is gaining popularity, it’s time to familiarize yourself with the basic rules.

Two players fight on a field of 10 x 8 cells. Their figures (12 each) are painted in silver and gold. There are four types of these pieces: pharaoh (one for each player), a kind of analogue of the king in chess; djed (2 pieces for each player), pyramid (7 pieces) and obelisk (2 pieces).

The djed is a two-way mirror, while the pyramid is a one-way mirror. The pharaoh and the obelisk do not have reflective elements. The gold ones go first and then take turns.


Two options for the initial placement of figures. On the left: the main one is “Classic”, on the right is the “Imhotep” option, which, according to the authors, opens up new strategic opportunities (illustrations from the site deflexion.biz).

During a move, you can move one of your pieces. This can be either moving one cell in any direction (including diagonally), or rotating the figure 90 degrees, but without moving to an adjacent cell. You cannot move and rotate a shape at the same time.

A piece can only move to an empty square. Except for Djed. It can also change place with any neighboring pyramid or obelisk. In this exchange, both figures retain their orientation in space.

After each move, the player presses a button and a laser beam is released onto the field from his side, which is repeatedly reflected from the mirror areas of the figures belonging to both players.


On the left - the illuminated pyramid leaves the game, on the right - what in chess would be called checkmate - the death of the pharaoh (illustrations from the site deflexion.biz).

Obviously, the beam can end its path only in two types of places - on the side, limiting the field on all sides (in this case, nothing happens) or on the non-mirror surface of one of the figures.

The figure that was hit by the laser (intermediate figures that reflected the beam do not count) is eliminated from the field. And it doesn’t matter whether it’s an enemy piece or a piece belonging to the player who made the move.

Hitting an enemy pharaoh with a laser means the player who sent the beam wins. But if a player mistakenly points the beam at his own pharaoh, he is counted defeated. That is, if we draw an analogy with chess, here you can checkmate yourself.

During the reporting week, I played 11 games in 5 different games, among them were two new ones: Quarriors And Pharaoh. Here's how the parties were distributed:

7 Wonders -

Quarriors -

Mayan -

Pandemic -

Pharaoh -

Game of 7 Wonders was my third game in the All-Russian tournament for this game. Played by Ephesus. At the beginning of the game I was in some prostration; I had absolutely no idea what to develop. On the one hand, there is initially a “scroll” in the city, so, probably, we need to go to science. On the other hand, the construction of the first two parts of the miracle requires 2 stone blocks and 2 trees, so resources will not hurt. You also need to take into account that the second part of the miracle brings 9 coins, so it’s probably a good idea to pump up your trade as well. Well, and optionally - war, so that life does not seem like honey to the neighbors.

With my first moves, I built resource cards: 1 block, 1 pile. Then I couldn’t resist and bought an eastern trading post (so that I had somewhere to spend the money). Then built 1 military card and 1 scientific. Built 1 part of a miracle. In short, the starting era turned out to be stupid. Instead of concentrating on one thing, I began to develop all areas little by little.

In the second era, everything went about the same: I built another resource map that brought 2 trees at once. I built 2 parts of a miracle, bought 1 more military card, and 2 more - scientific ones. In the third era, I created her one military card, 2 more science cards, another yellow one (worth 1 coin and 1 point for yellow cards) and 2 blue ones, worth 6 points each. And also in the second and third eras I discarded 1-2 cards for coins. I couldn’t build them myself, but giving them away would be a crime. They would bring too much benefit to other players.

In short, I approached the final with this layout: 3 military cards (one from each era). They brought me 17 points (in the first era I defeated only one neighbor, with the second there was a draw). At the end I only had 2 coins and I didn’t earn a single point with them. Yellow cards were worth 2 points. Blue - 12. I didn't have purple ones. I had good potential in science: 2 “traps”, 2 planks, 1 “compass” (it’s a pity the second one didn’t come). Total 16 points. Another 3 points were awarded for a miracle. I was only able to build the first part; the second “scroll” was not enough for the second. Total - 50 points. Second place at the table. There were 52 at the other end of the table.

I got second place for the second time in a row. Moreover, every time the winner sits far from me. So, I don’t think I can influence him in any way. The best I can do is keep an eye on my neighbors. I don't care what's going on at the other end of the table. And perhaps we should pay attention to this.

By the way, the first 2 times I was only 1 point short of 1st place. This time the gap increased to 2 points. True, I have my doubts. On the penultimate turn, I built a yellow card that pays 1 coin for every yellow card. So it's +2 coins. For the life of me, I don’t remember if I took them from their bank :)

When we first play a game, we almost always make mistakes. So it was with the pyramids in Mayan. We believed that after exchanging parts of the pyramids, a raven is placed between them, and the next player cannot exchange elements of the same pyramids with each other. Last week it turned out that this was not the case. The pyramids next to the raven cannot be touched at all; you can only exchange the rest. With this rule Mayan transformed. It has become more complex, thoughtful, and more demanding of players. Now everyone began to think seriously about moves. The fun and laughter diminished.

You could say we even missed our original “wrong” version a little. Perhaps we will even introduce such an alternative rule and sometimes lay out a simplified version Mayan, where the raven is not as harsh as the rules dictate.

However, even if you play as expected, the game does not get any worse. I introduced you to Mayan about ten people already, and everyone liked it. For both beginners and experienced players. This is an excellent filler. I suppose I’ll be dragging her to the game arcades for a while longer so that I have something to occupy my free 10-15 minutes.

IN Pandemic played twice. With an addition, of course. Variant "Virulent Strain", 5 epidemic cards. Well, new role cards. Both parties lost miserably. The first time we ran out of blue cubes - the whole field was strewn with them. In the second, the counter for infection outbreaks reached its final, fatal value.

The lesions are caused by two factors. Firstly, we played both games with the maximum number of five players. In my opinion, winning in this case is the hardest. After all, the same cards are divided among five people. And you need to collect a combination of one color in one hand. Secondly, there was a newbie sitting with us who didn’t really know the rules. We probably didn’t do very well, but we hardly explained anything to him, we simply told him how to walk and what to do (leader syndrome in its most obvious manifestation). So, this comrade, apparently, did not get much pleasure from the game, and reduced his chances of winning :)

Well, we also started late to combine our efforts and work within the framework of a common plan. At first they scattered in all directions and only then thought about what, in general, would be more profitable to do and how to look for medicine. It was especially clear when our scientist ran after me (Field Operative, cannibal operative) for two turns to give the red card, although there was no need for this. Or how in the first game everyone was running and running, giving something to each other, and then suddenly it turned out that three out of four vaccines were ready, we had to take the yellow one, and everyone had 2 yellow cards in their hands. And it’s just a little while until the end of the game.

But these specific defeats are not really important at all. The whole point is that Pandemic I enjoy and enjoy the very process of the game. Victory, of course, is good, but in this case it is not the main thing. And this is a sign of a good game, isn’t it?

Pharaoh. An abstract game for two, reminiscent of chess. There is a field and pieces, and even a king that needs to be killed. And one cardinal difference is the laser. Each turn, by moving a piece, the player activates a miniature laser installation. If the beam hits any figure, it is considered killed. The goal of the game is to capture the opponent's king.

But it's not that simple. Half of the figures have mirror surfaces that can reflect a laser beam. This gives rise to two possible strategies: either you try to build in your mirrors so that the laser hits the enemy king, or you first clear the field of enemy pieces (to do this, you need to direct the beam at the plastic surface of someone else’s piece). Of course, the enemy is doing exactly the same thing at this time.

When you show someone Pharaoh for the first time, the first impression is always the same. Wow! Laser! Puff-puff! After 5-10 minutes, the euphoria from getting to know the portable laser device ends. The comrade stops constantly pressing the beam activation button and is ready to master the rules.

And they are actually very simple. On his turn, the player must move any of his pieces by 1 square (it is allowed to move diagonally) or rotate any of his pieces by 90 _. After this, the laser is activated without fail. If the beam hits the enemy king, you win. All.

In addition to the king, there are three types of pieces in the game. Conventional “pawns” are figures that have a mirror and plastic planes on both sides. It is from the “pawns” that you will have to build a scheme for reflecting the laser to defeat the enemy king. But at the same time, pawns can be killed by the enemy. The scarab is an indestructible figure with a double-sided mirror surface. In addition to invulnerability (mirrors on both sides always reflect the beam), the scarab can also change places with neighboring enemy figures. Finally, the third figure is an anubis. This is the protector of the pharaoh (king). Anubis do not have mirrors, but they are invulnerable to lasers from the front. Three types of figures are more than enough. This set opens up huge possibilities for various combinations and traps. Moreover, the laser unit itself can be rotated.

Pharaoh- this is really laser chess. Only adjusted for the fact that chess is, after all, more difficult. There are more figures and the combinations are much more complicated. Everything here is quite simple - you just need to imagine the trajectory of the laser beam and try to outwit the enemy. Although sometimes your ingenuity fails, you make one single mistake, and this is enough for your opponent to hit your pharaoh.

The big advantage of the game is the short games. The action lasts literally 15-20 minutes, and the concentration of mental efforts is as high as ever. Every move you have to figure out how to dodge in order to see the coveted red glow on the plastic part of someone else’s figure. Especially the king.

I have concerns about suitability Pharaoh for the fair half of humanity. From experience with Lock of 1000 mirrors I know that for some reason many girls have a very poor understanding of the ability of mirrors to reflect light (and laser) rays and do not understand how and why the laser beam ends up where it ends up. But the game is perfect for guys. Even for those who don’t understand anything at all about board games.

For my picky taste Pharaoh There is one small minus. This is the quality of the figures. The plastic looks cheap, and the seams are clearly visible in places, which brings back memories of Chinese crafts from the 90s. But by and large, this doesn’t matter, because already two moves after the start of the game you see not figures, but ways to reflect the laser.

The overall impression of the game is unexpectedly very good. Frankly, with Pharaoh I didn't have any expectations. And here is such a surprise - it’s suitable abstract game for two, a little short of my favorite Quorridor. I believe we will return to it periodically.

Last week at the game library for some reason I suggested playing Quarriors. This game has long attracted me with its scattering of colorful cubes, so I couldn’t resist. But bad luck, I didn’t know the rules, and they almost didn’t explain them to me. So I just did what I was told. Because of this, the review will be shortened, because I still don’t understand either the phases of the move or the properties of the cubes, I’ll just tell you what I learned myself.

Quarriors It's like a deck-building game. She appeared clearly under the influence Dominion, but took a deft step to the side. Instead of cards, cubes appeared in it. And so the basic idea has not changed. You have a bag of cubes (deck), each turn you throw a few pieces (reveal several cards), then you can use the results that fell out (play the cards received), and also buy new cards (cubes) into your bag (deck).

At the very beginning, I was given an opaque bag, as well as a handful of white and brown cubes. White cubes produce mana, a local resource. They have the numbers 1 and 2 on their sides. The total amount of mana you get is the amount of resources you can spend this turn to purchase new cubes. More precisely, a new cube, because as in Dominion, the player has only one purchase by default. That is, no matter how many resources you have, you can only purchase one cube.

Brown cubes are, um, units. Although, no, not like that. There are various symbols on the sides of the brown cubes. It seems like 2 or 3 edges are mana. One side is the “re-roll this die and another one” symbol, and the remaining sides are units. They are needed to get victory points, for which the game is played.

This is how it was in Dominion, you have accumulated enough money and on your turn you buy a green card that brings victory points. That's it, this card is guaranteed to be in your deck and will bring as many points as indicated on it at the end of the game. But until the very end of the game, it will take up space in your hand without bringing any benefit.

IN Quarriors Points are earned differently. So, there are dice with unit symbols. Each unit has several parameters (they are printed directly on the die, in the corners of the face). This is the cost of introducing it into the game, attack and defense. For example, starting brown units have the following parameters: 1:1:2. Those. The cost of a unit is 1 mana, it has 1 attack and 2 defenses.

If a unit is rolled when the dice are rolled, you can bring it into the game by paying its cost with mana from your other dice (this leaves fewer resources for purchasing new dice). After this, the activated unit remains in front of you. If he survives until your next turn, he will give you victory points. As much as it cost to activate it.

How can a unit die? Yes, very simple. If someone else brings a unit into play, the newly arrived unit will automatically attack all those that were already placed in front of the players earlier. And, if his attack is greater than the defense of another unit, he dies (goes to retreat to his master). For example, if everyone puts up 1 starting brown unit, all players will receive 1 point (this unit has attack 1 and defense 2, i.e. it is not capable of defeating another player’s similar unit). But if you introduced a brown unit with 1/2 parameters into the game, and someone played, for example, a 3/4 dragon, you take your modest brown cube to the end.

Well, we also need to talk about purchases. Here again similar features can be seen with Dominion. You can buy cubes that bring additional resources and purchases. You can purchase various units. You can - spells that strengthen your soldiers (for example, there is a die that brings +2 to the attack of your unit). There are also all sorts of units with special properties. For example, a ghost that, when killed, immediately returns to the deck (and not to the end). Or a soldier who brings some kind of bonus if he manages to survive the “circle” and bring victory points.

It should be noted that on all spell and unit dice, the actual spells and units are depicted on only a few faces. And the rest have mana symbols. This means that having bought some powerful soldiers or dragons, you will not necessarily be able to introduce them into the game. If you're very, very lucky, these cubes will only give you mana, just like the starting white cubes.

The game ends when one of the players scores a certain number of points. This is the difference from Dominion. Quarriros, essentially, it's a race. The first person to score points is considered a winner.

The general impression is that the game is similar to Dominion, only simpler. Kind of Dominion-light for beginners who are not really familiar with board games and who need cubes for perception simpler than cards. Only with her I noticed a small minus. No matter how much they scold Dominion For the need to frequently shuffle the deck, with dice, in my opinion, it takes a little longer. While you put your hand in the bag, while you count out 6 dice there, while you throw them. It’s also good if comrades prepare for their move in advance. And if not?

Overall the toy is good. Not outstanding, but quite interesting and suitable for beginners. Someday, when my desire to play subsides Eclipse, we will definitely play again Quarriros. Just next time I'll be sure to read the rules in advance.

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  • Hey hunters of happiness,
    The pyramids are waiting!
    Gods who have lost their power
    They found shelter here...

    The well-known game of chess, which requires concentration, time control and strategy development, is not for nothing considered a sport. However, for many it seems too complicated, boring and boring. They've done all sorts of things with chess... They've developed a board for three, they've invented vertical chess, and they've even come up with 3D chess, the game of which is reminiscent of conquering mountain peaks.

    The next step in this fascinating chess genesis is the mixing of chess and classical strategy in combination with the achievements of high technology. What do we get as a result? Amazing game, capable of capturing the imagination for a long time. So, today the gift that I will tell you about is laser chess. They have very unusual names

    Where can I buy:
    Price: 2890 rubles

    The developers radically changed not only the principles of walking and interaction of figures, but also the surroundings. The Indian classical chess pieces, having decreased in number, were replaced by the ancient Egyptian ones:

    • 14 pyramids (7 red, 7 silver)
    • 4 Djed (2 red, 2 silver)
    • 4 Obelisks (2 red, 2 silver)
    • 2 Pharaohs.

    Perhaps the most important characters here are mirrors, because they reflect laser beams.

    Playing this game is very simple: players take turns, changing, depending on their desire, the position of two or one mirror surface, or without changing it during the course of the move. The pieces can move either one square forward or backward, right, left and diagonally, or remain on the same square, rotating a quarter turn. At the end of the stroke, the laser turns on, and its beam follows a complex trajectory, reflecting from the mirrors.

    If at the end of its path the ray hits a place without a mirror surface, the piece immediately leaves the game. The goal of the game is reminiscent of chess - to destroy the enemy pharaoh while preserving your own. Just! But try it...

    An addition to the game is a certain feature called “Eye of Horus”, which costs 700 rubles. However, it is currently out of stock and can be purchased on pre-order. However, to hell with Horus, Kxet is already fun to play! This game is suitable for everyone: from teenagers to older adults. It will become a lifesaver for you if you don’t know how to entertain guests different ages and interests.

    Lasers, high technology, pyramids - fans of the famous series and films about Stargate analogies can be found without difficulty. Perhaps it was like this:

    During excavations in ancient Egypt Unique artifacts were discovered - pieces of plastic figurines and mirrors. During the research, it was possible to restore the rules of the unique game “Khet” - the favorite pastime of the Goa’ulds...

    Play laser chess, and remember - there can only be one RA!

    Reflecting from the silver mirror, the destructive laser beam fired by the red Sphinx reached the white statue of the Pharaoh. Bending down, she fell to the ground, symbolizing the death of the dynasty of Khet the First.

    Welcome to the world of mirrors and laser beams! A rectangular box with a carrying handle, designed in the form of a small “diplomat” with bright pictures, contains a set of pieces of the board game Pharaoh, carefully placed in an organizer. A massive playing field, cast from thick plastic, will serve as an arena for the amazing events that will soon take place on it.

    The magic of Egypt through the looking glass. How many mirrors are there! Fourteen small pyramids have a magic mirror on one side, and four scarabs are covered with mirror shields on both sides. Four Anubis statues stand guard over two Pharaoh figures, ready to sacrifice themselves to save the dynasty. All figures are cast from plastic and have a high degree of detail.

    The Secret of the Sphinx. If you have been to Egypt, then you know that every Sphinx keeps a secret. In the board game Pharaoh, the secret is hidden in the depths of the massive figure of the Sphinx - there is a real laser machine there! A magical ray bursts out from the depths of the majestic figure and brings destruction to everything it encounters on its way.

    For the glory of Pharaoh! Each player takes pieces of his own color and arranges them as indicated in the booklet. Sphinxes rotate only 90 degrees, but other figures can either turn or move one adjacent unoccupied cell. Your task is to destroy the enemy Pharaoh figure by incinerating it with a laser beam.

    The Sphinx attacks. On your turn, you can move only one piece of your choice, or rotate the Sphinx. After this, press on the head of the Sphinx, and the laser beam, reflecting from the mirror surfaces at an angle of 45 degrees, will be directed towards its target. If the beam hits the non-mirror surface of the pyramid, then it is removed from the field. Remember that your pyramid will also not survive the beam! The Anubis statue will be able to withstand a “frontal” hit, but all other sides of the figure are not protected. As soon as the laser beam hits the enemy Pharaoh figurine, the game in the Pharaoh board game ends. Otherwise, the turn goes to your opponent.

    Laser chess. During a game of Pharaoh, you get the feeling that you are playing chess, but the player only has “Pawns” and “King” at his disposal. You must constantly calculate the path of the beam, try to use the enemy’s pyramids and vigilantly take care of your Pharaoh.

    Spectacular execution of the figures, a real laser, an atmosphere of mystery, many mirrors and a complete absence of chance make board game Pharaoh makes a great gift for all fans of tactical games. The rules of the game Pharaoh in Russian can be found on the Game Expert website.

    A unique addition has been released for the board game Pharaoh: Beam Splitter. Eye of Horus, which includes two powerful figures. The laser beams now split into two! The supplement was published in a limited edition of 300 pieces.

    Reflecting from the silver mirror, the destructive ray reached the statue of the Pharaoh. Bending down, she fell to the ground, symbolizing the death of the dynasty of Khet the First. Stock up on batteries and arm yourself with lasers - today on the Pink Sofa - the laser-mirror board game "Pharaoh".

    Laser beams, breaking the space and reflecting from the pyramids, strive to achieve the task - a rectangular box with a carrying handle is designed in the form of a small “diplomat” with bright pictures. Colorful printing attracts the eye and arouses interest not only among children, but also among adults.

    What's inside?

    The set of figures is conveniently located in the organizer, each cell of which has a reliable convexity - a lock. You can shake it, turn it over, throw it from the height of the sofa, or simply use the box as a throwing projectile - the contents will remain in place and will be ready to play. On the right, in a separate embossed cell, lies a very important, apparently, element of the game called “EMPTY”. Always store it in the specified compartment and never transfer it to others!

    The rectangular playing field is molded from a single piece of plastic and, due to its weight and strength, can serve as a breakfast tray for the winner. The colorful booklet tells the story of the centuries-long war between the “red” and “gray” dynasties of the Pharaohs and the use of advanced technologies in the form of laser beams in this struggle.

    The game is designed for two players, each of them has at his disposal a set of four figures and nine mirrors.

    Two statues of Anubis and a figure of Pharaoh are located on the playing field itself and move according to the rules of the game. The statues are hollow, highly detailed and cast from high-quality plastic in two colors - red and gray. Sphinxes are slightly different in color from all the figures in the game, located in the corners of the game board.

    As you know, every Sphinx keeps a secret and ours is no exception. By unscrewing the “screw” at the base of the figure and removing the cover, we gain access to the “heart” of the Sphinx - the laser installation and the battery. I would like to especially note that the Zvezda company initially supplies its board game “Pharaoh” with batteries, so you will not run around to nearby stores in search of the necessary battery. The head of the Sphinx serves as a button to activate the laser beam - just lightly press down and the contacts inside the statue close, supplying power to the installation.

    Mirrors in the game are represented by two types of figures - Scarabs and Pyramids.

    The main strength of each player is the seven Pyramids, which can reflect a laser beam with one of their faces and send it to the intended target. Unfortunately, the opposite side of this figure does not have this opportunity. But this opportunity has...

    ... Scarab. Please note - the mirror is two-way and can reflect rays sent from any point on the playing field.

    All figures (except the Sphinx) have a square base, which is securely fixed by the square recesses of the game board - you can easily move the field from the kitchen table to the sofa in the living room to continue the game near the fireplace.

    For the glory of Pharaoh!

    The rules booklet contains three options of varying degrees of complexity for the initial arrangement of figures. Over time, you can develop your initial layouts - it all depends on the imagination and experience of the players. You just need to take into account the main requirement - the Sphinxes are located in the corners of the field directly opposite the “strip” of symbols of their color, looking at it with their laser beam.

    Gray pieces always start the game (similar to Chess).

    During the game, one player owns only gray pieces, while the other only owns red ones. Accordingly, you can control and perform actions only with your own figures. Each player has one of three possible actions, and all of them are extremely simple.

    You can rotate the Sphinx 90 degrees - it cannot move from its position. There is a triangular bulge at the base of the figure, which will prevent you from installing the figure “wrongly” - only two positions are possible, in which the laser beam passes in a straight line across the entire field.

    Anubis, Scarab and Pyramids can move in any direction to one adjacent, unoccupied square. There is only one limitation - gray pieces cannot occupy fields marked with red icons, and vice versa. The player can also rotate any figure 90 degrees around its axis. But keep in mind that on your turn you can only do one thing: either rotate or move the piece.

    Scarabs move according to the general principle, but at the same time they have the ability to change places with a figure whose cell they are able to occupy. You can exchange both with your own and with other people's figures, except for statues of Pharaoh or another Scarab. When exchanging, it is prohibited to rotate the pieces.

    The player's turn ends by pressing the laser button, and after that certain events occur.

    The beam is reflected from mirror surfaces strictly at an angle of 90 degrees. Unfortunately, the beam itself is not visible, but only the end point of its path is visible. If this path lies outside the field, then nothing happens.

    If a point falls on a non-mirror surface of the Pyramid, then it is removed from the field. In our case, the gray Sphinx, having fired a laser that reflected from the “gray” mirror, removed the enemy’s red figure from the field ( I laid it horizontally for clarity).

    The Anubis statue can withstand a “frontal” hit, but all other sides of the figure are not protected. In our example, a side kick incapacitates him, depriving the red player of a piece.

    The goal of the game is to hit the enemy Pharaoh statue.

    As soon as the laser beam hits the enemy Pharaoh figurine, the game ends. Otherwise, the turn goes to your opponent. The winner is declared the "Radiant Geometrician", receives a flashlight and goes night fishing in the pouring rain.

    Covering the laser gun.

    An excellent game for developing spatial thinking. As my eldest daughter said: “ I would have liked a game like this in my first year when I was studying optics.”

    During a game of “Pharaoh,” you get the feeling that you are playing chess, but the player has only “Pawns” and “King” at his disposal. You must constantly calculate the path of the beam, try to use the enemy's Pyramids and constantly take care of your Pharaoh.

    The laser beam only shows how accurate your calculations were. My youngest daughter had a lot of fun just experimenting with the mirrors on the field and looking for the end point of the beam. The poisonous yellow sticker on the Sphinx figure states that “ to achieve victory there is no need to blind the enemy with a beam by directing a stream of light into his eyes" Therefore, do not leave small children alone with the game.

    I can also advise you to stock up on a set of batteries in case of playing with a child - despite the rules, during the game your young opponent will turn on the laser “with or without reason” and for as long as possible long time. Children are children...

    I'll be honest - I've been waiting for this abstract new product from the Zvezda company for a long time. And my expectations were justified - in my opinion, the game turned out to be original, moderately complex, interesting for a child, beautiful and very “spectacular.”

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