Outdoor games for nursery groups of kindergarten material on the topic. Outdoor games in kindergarten. Large collection of outdoor games for kindergarten nurseries

Bunnies.

All children are “bunnies”. The teacher says:

Bunnies are sitting on a hill in a field,

They warm their paws and move them.

(Children make movements (jump, move their arms). After a minute, the children and the teacher speak)

The frost has become stronger,

We'll freeze standing like this.

To warm up quickly,

Let's jump more fun.

(Children run down the slide and begin to run, patting their paws on their paws.)

Train

The teacher is a “locomotive”. All children are “carriages”. The “locomotive” whistles and the “train” starts moving. Children move their hands and say:

"Choo-choo-choo."

Here is our train coming,

the wheels are knocking.

And on our train

the guys are sitting.

Chu-chu-chu-chu-chu.

The locomotive puffs.

He took the boys far, far away.

The teacher says:

“Stop. Stop.

Come out quickly, let’s go for a walk.”

Children “walk” around the room.

Owl-owl.

Children are first shown a picture of an owl. One of the children is an “owl”. The rest are “birds”. "Owl" sits on a tree (chair).

The rest of the children run around her, approaching her carefully.

The teacher reads:

Owl-owl,

big head,

Sitting on a tree

turns his head,

Looks in all directions

Yes, suddenly it will fly.

The "owl" begins to catch the "birds". The caught “bird” becomes an “owl”.

Chickens and rooster.

Guys called “chickens” are sitting near one of the walls. A “rooster” is walking at a great distance. In one of the corners of the “Cat House” room, a “cat” sits in it.

The teacher sits with the “chickens,” pointing at the walking “rooster,” and sings:

Petya in yellow boots

Walks on the sand

And then he screams

Ku-ka-re-ku!

Teacher:

Come out, chickens,

Collect crumbs.

There are a lot of flies here

On my path.

The “cat” runs out, all the children run into the house.

Frogs.

In the middle of the hall there is a thin cord in the shape of a circle. Children stand in a circle. The teacher says:

Here's a frog along the path

Jumps with his legs stretched out,

Kva-kva, kva-kva-kva,

Jumps with legs outstretched.

Children jump on two legs, moving forward in a circle. The teacher claps his hands - scares the “frogs”; the kids squat down - the “frogs” jump into the “swamp”.

Repeat 2-3 times.

We stomp our feet.

We stomp our feet

We clap our hands

We nod our heads.

We raise our hands

We give up

We shake hands.

(Children join their hands to form a circle.)

And we run around

And we run around.

(Everyone runs, the teacher says: “Stop.” The kids stop.)

Shaggy dog.

The children sit on one side of the hall. One child on the opposite side represents a dog. The children quietly approach him in a crowd, and at this time the teacher says:

Here lies shaggy dog,

With your nose buried in your paws,

Quietly, quietly he lies,

He's either dozing or sleeping.

Let's go to him and wake him up

And let's see: will something happen?

The “dog” jumps out and barks loudly. The children run away, the dog catches up with them.

Bees

Children pretend to be bees, run around the room, wave their arms - wings, and buzz. A "bear" appears. The teacher says:

Teddy bear is coming

It will take away the honey from the bees,

The bees are home.

The “bees” fly into the corner - the hive. "Bear" goes there too. "Bees" say:

This hive is our home

Get away from us, bear,

W-w-w-w-w.

They flap their wings and chase away the bear. They fly away from him, running around the room. The "bear" catches them.

Bubble.

Children hold hands and stand in a circle. At the first words of the song, the circle stretches and stretches. On the last word “burst” - the circle breaks and the children run to the center of the circle.

The bubble was inflated

Puffed up big

Puffed up big

Don't burst like that.

Shhhh - burst.

The game repeats itself again.

Moths.

Children pretend to be moths. The teacher sings, the children run, flapping their arms like wings.

On the green in the meadow

Moths fly.

And from flower to flower

They flutter merrily.

Aunt went out to the meadow,

And in her hands is a net.

Be careful, little moth!

Fly away quickly, my friend!

The children run away, and the teacher catches them with a net.

Birds.

Children are birds. Each bird makes its own nest; it could be a circle drawn on the floor with chalk. Each bird sits in its own nest. The teacher reads:

Birds are sitting in nests

And they look at the street.

Everyone wanted to fly

And everyone immediately flew away.

Birds fly out of their nests and scatter around the room. At a signal (beep, bell) they return to their nests.


Outdoor games in kindergarten and at home.

One of the forms of physical education of children in the family is games. N.K. Krupskaya, defining the role of play in nurturing the physical and moral qualities of a child, noted that play is a need of a growing organism, it develops the child’s physical strength, intelligence, resourcefulness, initiative, develops organizational skills in children, develops endurance, etc. .

A. S. Makarenko attached great importance to the game. He believed that it was necessary to satisfy the child's passion for play; You must not only give the child time to play, you must imbue his entire life with this game.

Games - a means of not only physical, but also moral education. During the game, children not only learn about the world, but also learn to act independently in various situations. The pedagogical value of games is enhanced by their emotionality. Children experience various feelings while playing: joy, interest, the will to win, and sometimes grief and annoyance. All these feelings create an emotional mood in children, on the basis of which the moral development of the individual occurs. In gaming activities, mandatory rules are combined with initiative and creative independence.

Games are divided into two types:athletic and active.
Sport games are a more complex form of games. They strictly regulate the number of participants, time, and rules. These games require participants to have a certain level of physical fitness and training.
Outdoor games more simple. They are divided into collective and individual. Collective outdoor games require the participation of several children or the whole group. In individual outdoor games, the child himself can change the conditions of the game, its goals, and choose ways to achieve these goals. Every game has a plot. Sometimes it is complex and reflects the actual reality in a specific form, in other cases it is simplified or even completely invisible and appears only in the rules of the game.

P.F. Lesgaft considered outdoor games to be one of the most important means of physical education. He pointed out that in the process of playing, a child learns to cope with the obstacles encountered in life. P. F. Lesgaft developed a methodology for organizing games, which is as follows:

1. The game must solve a specific problem, match the strengths and abilities of the participants, create a positive emotional tone;
2. When conducting games, it is necessary to be systematic and consistent; 3. Organizational activities of teachers or parents should be aimed at increasing the activity and independence of game participants.

So, outdoor games - one of effective means physical and moral education of children. In a family setting, playing games has its own specifics. It is expressed both in the selection of games and in the methodology for conducting them. Parents should take into account that children’s games not only reflect the processes and phenomena of the surrounding reality, but also contain activities that symbolize the transformative work of people in the process real life. Therefore, when choosing games in a family setting, preference should be given to those in which an active character is combined with a certain creativity and independent decisions and active thinking take place.

One of the features of games in the family is the ability to use them to develop children’s abilities. Games for children are a test of creativity, so many children invent games, reproducing in them the type of activity for which they have an inclination and interest. For example, children with artistic abilities play in amateur theater, boys who are inclined to military activities, organize war games that they come up with themselves. Parents should encourage such games, help children organize them, and take an interest in their progress and results. It should be borne in mind that games help children overcome such negative qualities as physical inertia, phlegmatism, etc. Children should not be overprotected during games. Constant supervision of parents, endless comments to children, excessive insurance deprive the game of the most valuable quality - spontaneity, and children - freedom of action, as a result of which interest in the game is lost. Parents can be present at the games as friendly spectators. This inspires children, increases their energy and interest in the game.

In order for children to comply with the rules of the game, to avoid cruelty, rudeness, and risks that are dangerous to health, they must be taught the ability to play from an early age.
Some games, especially sports, may involve parents or older siblings. This increases interest in the game in younger children. The game takes on special significance for them. In addition, such general games promote family unity.

When choosing games, parents should take into account the age and physical fitness of their children. Games must be played on fresh air, promote the physical and moral development of children, strengthening their health. Should children be protected from any negative emotions during play activities? Firstly, this is impossible in the game. Along with victories there are also defeats, and with successes there are failures. Consequently, it will not be possible to completely protect children from grief, annoyance and other negative emotions. Secondly, one should not strive for this, since negative emotions during play activities contribute to the moral strengthening of children and prepare them to overcome life’s difficulties.

Games for children must be organized all year round for they are best view active rest. Parents should prepare for the game: choose a place, prepare colorful equipment, distribute the players into equal teams. Games should be gradually made more difficult, without allowing children to become bored with them.

Effective organization of the game is possible only in cases where children well understand its content and rules. At first, the game is played according to simplified rules, which become more complex as you master the game. You don't need to spend a lot of time explaining the game - children are looking forward to it. Comments can be made during the game or during a break. Children should focus their attention on the technical techniques and tactics of the game.

The players must be placed so that they can clearly see the driver and the leader of the game. The explanation of the game should be carried out according to the following scheme: the name of the game, the role of the players and their places, the move, the goal and the rules of the game. The story should be concise, consistent and accessible. If the game is not being played for the first time, you just need to remember its rules. An important point in games is the distribution of players into teams. It can be carried out by calculation, by agreement of the players, by appointing captains who select their teams. To conduct the game, one or more drivers are allocated, who play the role of catching up or running away, guessing by voice, etc. As a rule, each of the children wants to be a driver, so drivers need to be changed more often. The driver is appointed by the head of the game or determined by lot - most often by “counting cards”: the driver becomes the one on whom the last word of the “counting cards” falls. This method of determining the driver also promotes the development of speech and memory in children. Parents should ensure that the game proceeds correctly, without excessive excitement. The game ends with summing up its results and identifying errors. This has great educational value and teaches children self-esteem.

Below we provide a description of the games offered by various authors (V. G. Yakovlev, I. M. Korotkoe, E. V. Isop, Yu. V. Lebedinsky, L. Byleeva, etc.), as well as games developed and tested by the authors of this books. The games were selected taking into account the possibility of using them in a family under the guidance of parents or when organizing group independent games for children.

Games for children 3-4 years old

“Run to me!” Goal: to improve the ability to move on a signal and run in a straight line.

Children stand in a line 8-10 m from an adult. To his words: “Children, run to me!” they run, and the adult meets them with his arms spread to the sides and says: “They’ve come running!”

“Bring the toy!”Goal: improve walking and running.

An adult invites the child to bring a toy, which is located at a distance of 4-5 m from him. The child runs or walks after the toy and brings it. The child is thanked, they look at the toy together and ask him to take it to its place. This game can be complicated by adding an additional task - to reach the toy along a “path” 25-30 cm wide (made of two ribbons or cords) and 3-4 m long. Repeat 4-5 times.

"Find your house."Goal: improve the ability to perform movements on a signal, quickly find your place.

On one side of the playground, children draw small circles (40-50 cm in diameter) on the ground - a “house”. In response to the words of an adult: “The children are walking in the forest, walking, running, picking flowers,” they (within 30-40 seconds) disperse around the site, run, walk, bend over or squat to “pick a flower.” After the words: “Come on, children, don’t yawn, when you hear the beep, run away!” An adult gives the signal: “Uh-oh.” The children quickly run away to their “houses”. Repeat 4-5 times.

"Mice and cat." Goal: improve running and the ability to quickly find your place.

All children portray mice, one of them is a “cat”. “Mice” live in a hole (a circle on the side of the site). “Cat” is located on the opposite side of it. When the “cat” falls asleep, the “mice” run out of the hole and begin to look for food. The “cat” wakes up and “catches” the mice, and they quickly run away into their hole. Repeat 4-5 times (change the driver after each repetition).

"Roll the ball." Goal: to improve the ability to roll and catch the ball.

One child or several children squat (in a semicircle) 3 m from the adult. He rolls the ball to each of the children (in turn), and they catch it and return it in the opposite direction. Game duration is 4-5 minutes.

"Catch the ball." Goal: improve the ability to throw and catch the ball.

Children stand in a circle. The teacher with a large ball in his hands (20-25 cm in diameter) stands in the middle of the circle and throws it to the boy with the words “Petya: catch the ball.” He catches the ball and throws it in the opposite direction. Game duration is 5-6 minutes.

“Step over the stick.”Goal: improve balance and agility.

Place a stick (height 15-20 cm) on two chairs (cubes) in the middle of the room. On one side of the room there is a child, on the other there is a flag on a chair. The child approaches the stick, steps over it, approaches the flag, takes it and raises it up. Then he places the flag on the chair and returns to his place (stepping over the stick). Repeat 3-4 times.

“Crawl to the flag.”Goal: to improve the ability to climb on all fours.

The child is on one side of the room. Place a flag on the floor at a distance of 4-5 m from it. The child is asked to crawl on all fours to the flag, take it, stand and wave it over his head. Then place the flag on the floor and return to your place. Repeat 3-4 times.

"Jump to the ball."Goal: improve standing high jumps.

An adult holds a large ball in a net in his hand. The child is asked to jump up and touch the ball with both hands. The ball should be held 10-15 cm above the child’s raised hand. Perform 3 series of jumps 6-8 times each. After each series - 15-25 s rest.

“My cheerful, ringing ball.”Goal: improve the ability to coordinate your movements with words and jump in place.

The adult makes a movement with his hand, as if kicking a ball, and recites:

My cheerful, ringing ball,

Where did you run off to?

Red, yellow, blue,

Can’t keep up with you!”

The child, pretending to be a ball, jumps in place on both feet. At the end of the recitation he stops. Repeat 3-4 times.

Games for children 4-5 years old

"Find the object."Goal: to cultivate endurance and observation.

Two flags (objects) are hidden on the site (clearing in the forest). The child walks or runs around the playground. Near the hidden thing (object), an adult claps his palm or sings louder. The child stops and begins to look for the hidden thing. If he doesn’t find it, he continues to walk and run around the site. For cotton or

123loud singing stops again near the hidden thing and looks for it. If he finds it, he raises the flags up and follows the adult with them. Repeat 2-3 times.

"We are funny guys."

Children stand in a circle, one of them goes to the middle of the circle, this is a trap. Children walk in a circle, holding hands, and say:

We are funny guys

We love to run and play

Well, try to catch up with us.

One, two, three, catch!”

On the word “Catch!” children run around the playground, and the trap catches them. After two children are caught, a new trap is chosen. Repeat 3-4 times.

"By the bear in the forest."Goal: improve running and the ability to perform movements on a signal.

They choose a driver - a “bear”. For him, a circle (“den”) is drawn on the site. On the opposite side of the site is a “house” for children.

Children leave the “house”, go towards the “bear’s den”, collect “mushrooms”, “berries” and also say the words:

By the bear in the forest

I take mushrooms and berries,

And the bear is sitting

And he growls at us.”

After these words, the “bear” runs out of the “den” and begins to catch the children, and they run away to their “house”. Repeat 3-4 times with another driver.

"Ball in a circle." Goal: improve catching the ball and developing attention.

Children stand in a circle, the driver with a large ball in his hands stands in the middle of it and says a little rhyme:

"One two Three,

You will catch the ball!”

Whoever gets the last word of the counting rhyme goes out of the circle 2-3 steps back and catches the ball. If the ball is caught, he takes the place of the driver and the game continues. Game duration is 5-6 minutes.

"Aim better." Goal: improve throwing at a target.

Children stand at a distance of 3 m from a tree or hoop lying on the ground and take turns throwing the ball, trying to hit the tree (hoop). When learning to throw at a target while walking, you can also use pebbles, cones, throwing them into a groove, hole, etc. Throw the ball with your right and left hands 8-10 times.

Children stand in a line along a line drawn on the ground. They take turns throwing the ball (cones) into the distance. The adult notes who threw the object the farthest. Throw the ball with your right and left hands at least 8-10 times.

"Hit the gate."Goal: improve rolling and catching the ball.

The child rolls the ball to his partner or an adult through the gate (between the legs of a chair or two cubes at a distance of 30 cm from each other). After the ball returns from the partner, he catches it with both hands. Repeat 12-14 times.

"Catch a moth."Goal: improve standing jumps. A “moth” cut out of paper or cardboard is attached to a stick (twig) 1 m long on a string. The adult holds the wand so that the “moth flies” over the child’s head. The baby jumps up, trying to catch him. Game duration is 2-3 minutes.

“Who will collect the most ribbons?”Goal: improve standing jumps.

A rope is pulled between two trees or posts. Multi-colored short ribbons (8-10) are thrown over it. Their ends should be 10-15 cm above the child’s raised hand. Two or three children stand under the rope and begin to jump up, trying to remove as many ribbons as possible. The one who collects the most ribbons wins. Repeat the exercise 2-3 times.

"Best Sculpture"Goal: to develop a sense of balance.

Children are accommodated on the playground. They run, jump, dance. If an adult names an object or animal, they take a pose that corresponds to this name. For example, when they hear the word “bunny,” children take a bunny pose; when they hear the word “watch,” they lean left and right, depicting a clock pendulum, etc. At the end of the game, the children who took the most correct pose are noted. Game duration is 4-5 minutes.

Games for children 5-6 years old

"Not afraid". Goal: education of attention and development of dexterity.

Children stand in a circle and say: “I’m not afraid of the cold, I’m not afraid of the frost.” At the same time, they jump, spread their arms to the sides and cross them in front of their chest. The driver - “frost” stands in the middle of the circle. He tries to touch those children whose arms are extended to the sides. The one whom the “frost” catches (touches with his hand) stands motionless and does not take part in the game. The game ends when 2-3 players are caught.

"Birds and Cuckoo"Goal: improving running and spatial orientation.

On one side of the playground, children draw small circles - “birds’ nests.” The driver - the “cuckoo” stands to the side, he does not have a “nest”. To the words: “The birds have flown!” children run out of the “nests” and scatter in different directions around the playground. "Cuckoo" flies with them.

To the words: “Birds go home!” everyone runs quickly to their “nests,” and the “cuckoo” tries to quickly occupy one of the “nests.” A child whose “nest” is occupied becomes a “cuckoo.” Repeat 4-5 times.

"Trap in a circle."

A circle is drawn on the ground (3-4 m in diameter). The trap stands in the middle of the circle, the rest of the players stand behind the circle.

After the words of an adult: “One, two, three - catch it!” children run across the circle, and the trap catches them (touches them with their hand). After 2-3 children are caught, a new trap is chosen. Game duration is 5-6 minutes.

“Who will roll the hoop faster?”Goal: improve running and agility.

On one side of the site there are several children (two - four). At a distance of 8-10 m they draw a line to which they must roll the hoop as quickly as possible.

At a signal from an adult, children roll their hoop with a push of their palm. The one who reaches the finish line faster wins. Repeat 3-4 times.

"Children and the Wolf." Goal: improve running and jumping on both legs.

On one side of the site, in front of a line drawn on the ground, children stand. On the opposite side, behind a tree (post, bench), sits one of them - the “wolf”.

To the words: “Children are walking in the forest, They walk, run, play, They drive away mosquitoes” (repeat 2-3 times), the children disperse around the playground and run in all directions. After the words: “They drive away mosquitoes,” they jump up and clap their palms above their heads, as if driving away mosquitoes. In response to the words: “Children, hurry up, the wolf is behind the tree,” they run off the line, and the “wolf” catches them (touches them with his hand). After this, another driver is appointed. Repeat 3-4 times.

"Frog".

The adult says:

“The frog is jumping along the path. She stretched out her legs, saw a mosquito, screamed..."

The child continues: “Kva-kva-kva.” After this, he performs 3-4 jumps in a row. If several people take part in the game, the adult says: “And behind the frog, the little frog screams loudly...” The second child finishes “Kva-kva-kva” and begins to jump after the first. Repeat 3-4 times.

"Jumping sparrows."Goal: improve standing long jump.

A circle is drawn on the site (2.5-3 m in diameter). The “cat” (leading) becomes in the middle of it. The rest of the children - the “sparrows” - stand outside the circle. They jump in and out of the circle. At this time, the “cat” tries to touch one of the “sparrows”. When two of them are caught, another “cat” is chosen. The game lasts 5-6 minutes.

"From bump to bump."Goal: to develop spatial orientation and dexterity.

Several circles (diameter 30-35 cm) are drawn on the site. The distance between them is 40-50 cm. These are “bumps in the swamp” along which children must cross to the opposite side. If the game is played indoors, the “bumps” can be circles cut out of cardboard. You can walk on them with long strides, run or jump with a push of both legs, with a soft landing on half-bent legs. If the child steps past the “bump,” he starts the game over. Repeat 3-4 times.

"Wolf in the Moat" Goal: improve running long jumps.

A “ditch” 80-100 cm wide is drawn across the site with two parallel lines or laid out from two jump ropes (ribbons). There is a leader in it - the “wolf”. The rest of the players are “goats”. At the signal from an adult, “Goats are in the field, wolves are in the ditch!” they run to the opposite side of the site and jump over the “ditch”. The “wolf” tries to touch the jumping “goats” with his hand. After this, another leader is appointed. Repeat 4-5 times.

"Monkeys." Goal: develop dexterity and coordination of movements.

The driver shows various physical exercise, and all the other children of the “monkey” copy him. Whoever is able to repeat the exercise correctly becomes the driver (an adult tells you what exercise to do). The game lasts 5-6 minutes.

"Swan geese". Goal: improve running and agility.

On one side of the site, a line marks the “house of the geese.” On the opposite side stands the “shepherd”. On the side of the “house” there is a “den” where the “wolf” is located. The rest of the place is a “meadow” where “geese graze.” Shepherd - Geese-Geese! Geese (in unison) - Ha-ha-ha!

Shepherd - Do you want to eat?

Geese - Yes, yes, yes!

Shepherd - So fly!

Geese - We can't Gray wolf under the mountain won't let us go home.

Shepherd - So fly as you want, Just take care of your wings!

After these words, the “geese” run to their “home”, and the “wolf” catches them (touches them with his hand). Repeat with another leader (“wolf”) 3-4 times.

"Tag". Goal: improve running, agility and spatial orientation.

Several children take part in the game. One of them is the driver. Children run around the playground, and the driver tries to catch them (touch them with his hand). The one touched by hand becomes the driver. Game duration is 3-5 minutes.

“Tags, feet off the ground.”Goal: improve running and agility.

In this game, you cannot catch those children who managed to stand on some object, log, bench, stump, etc. It is necessary to agree in advance to which boundary of the site (clearing) the children can run. The game lasts 4-6 minutes.

"Who flies?" Goal: develop attention.

Children stand in a circle, an adult names objects, birds, animals that fly and do not fly. When naming them, the teacher raises his hands up. For example, he says: “The sparrow flies, the stove flies, the plane flies, etc.” Children raise their hands up and say the word “flies” only if a truly flying object is named. The game lasts 4-5 minutes.

"Throw it and catch it."Goal: improve catching the ball and running.

A rope is stretched on two posts (stands) at the height of the child’s raised hand. He throws the ball over the string and catches it on the opposite side. If several children are playing, then you can hold a competition between them. The winner is the one who large quantity caught the ball once in a specified number of throws (8-10 times).

"The ball is in the goal." Goal: to develop dexterity and accuracy of kicking.

A goal 1 - 1.5 m wide is made from two chocks (towns). From a distance of 3-3.5 m, the child kicks the ball, trying to get it into the goal. This game can be played as a competition between several children. The winner is the one who, after 5-6 hits, hits the goal the most times!3.

"Don't give me the ball." Goal: develop speed and agility.

Children stand in a circle and roll the ball to each other. The driver runs in a circle, trying to intercept the ball. If he managed to do this, the child who rolled the ball before goes into the circle. Those who have never been a driver win. The game lasts 6-8 minutes.

"Hunters and Hares."Goal: improve throwing a ball at a moving target, running and jumping on both legs.

They choose a “hunter”. He stands on one side of the playground, the rest of the children (“bunnies”) stand on the other side of the playground in their “holes” (circles drawn on the ground).

In the words of an adult:

“The bunnies jump, the bunnies hop, into the green, into the woods.”

The “bunnies” go out onto the platform and jump on both legs. To the word “Hunter!” they run away to their “holes”. At this time, the “Hunter” throws a ball at them. The one it hits becomes a “hunter”. Repeat 4-5 times.

"Hit the ball." Goal: improve running and throwing at a target.

Children stand in a circle, walking in the middle with a ball in their hands. He throws the ball up and calls the name of one of the players. Everyone else scatters around the court, and the child whose name was called tries to catch the ball. As soon as the ball is in his hands, he shouts “Stop!” Everyone must stop. The driver throws the ball at one of the players. If he managed to hit, that child takes the place of the driver; if not, then he again runs after the ball and again shouts “Stop!” the players who are running away from him at this moment. The driver has the right to 3 attempts, after which the game starts over. At the moment of the throw, children should not run to the side, but they can bend down, squat, tilt their torso, etc. Repeat 4-5 times.

Competition games:

Such games are more suitable for a small number of participants. They are grouped according to the motor quality they are primarily aimed at developing. Competition games can be used for preliminary preparation for collective games with a large number of participants, in which all the motor qualities of children will be demonstrated in combination.

1. Games of strength - “Who is stronger?” for children 6-10 years old.

The competition is won by the one who performs the following exercises more times or with greater weight:

1. Lifting bags of various weights (1, 2, 3, 4, 5 kg) repeatedly.
2. Flexion and extension of the arms in support on the floor.
3. Squats with weights on the shoulders (repeatedly).

4. Medicine ball throws at a distance - from the chest, from bottom to top, from behind the head from a position sitting on the floor with legs apart.
5. While hanging on a gymnastic wall, repeatedly raise and lower your legs.

2. Flexibility games for children aged 5-10 years.

  1. “Lean lower” - standing on a bench, the child, without bending his legs, should lean forward as low as possible. The winner is the one who can get his hands below the edge of the bench.
    2. “Hold your hands already” - holding the stick with both hands, the child twists the shoulder joints. The winner is the one who has the smallest distance between his hands when gripping.
    3. “Do a “split” - the child tries to spread his legs as far as possible in the anterior-posterior direction.
    4. “Moving arm (leg)” - lying on the floor, raise your arm as high as possible or while standing, raise your straight leg as high as possible.
    3. Games and endurance competitions for children 6-10 years old.

1. "Running in a circle." On the site or clearing, 10 colored flags are installed every 20 m. Near each of them there are various objects (toys, cones, buttons, etc.) according to the number of participants in the competition. At a signal, children run from flag to flag, picking up one given object from each. Whoever reaches the finish line with 10 items first wins.
The game can be made more difficult by increasing the distance between the flags.
2. There are 5 flags placed in the clearing: at a distance of 50 m from the start - red -) - 100 m - yellow + 60 m - blue + 40 m - black) - 70 m - green. On command, the children begin to run. They mark each checkbox, for example, write the first letter of their name. The one who reaches the finish line first wins.
The game can be made more difficult by increasing the number of flags or the distance between them.

3. “Run to the landmark.” Children are asked to run to some noticeable landmark - a tree, bush, house - and return back. The route can be from 300 to 600 m.
4. “Running in relay races.” Children are divided into teams. At the signal, one representative from each team runs to a flag placed at a distance of 50-200 m, picks up a cone there, returns back and passes the cone to the next player on their team. The one who runs faster brings his team one point. Then the second couples run, etc. The team that scores more points becomes the winner.
The game can be repeated 2-3 times, each time changing the composition of the teams.
5. “The most enduring.” Children run in a circle for 2 minutes from flag to flag, the distance between which is 30 m. One of the adults keeps track of the time using a clock. On the command “stop!” the children stop. Everyone is told how far they have run. The winner is the one who runs the longest distance in 2 minutes.
6. "Bouncer." A cord is stretched between two posts at a height of 20 cm above the child’s raised hand. Children take turns standing under the cord and, at a signal, begin to jump up, each time reaching the cord with their hand. An adult counts the number of jumps out loud. The exercise is stopped when, due to fatigue, the child cannot reach the cord above his head. The one who makes the most jumps wins.

4. Games and competitions for speed for children 6-10 years old.

1. “Who is faster?” - run 20 or 30 m for a while; shuttle run - 4X30, i.e. 30 m there and back; do more claps in 5 s (raise your arms up through your sides, clap above your head, lower them down, touch your hips, etc.).
2. “Who will take the most steps?” - children run fast in place, and parents count the number of movements. The one who takes the most steps in 6 seconds wins.
Jumping games and competitions for children 6-9 years old
1. “Who will jump further? - long jump from standing to distance.
2. “Jump like a bunny” - perform three jumps on two legs for a distance.
3. “Who will jump higher?” - toys hang on strings at different heights. The one who gets the toy hanging at the highest height wins.
4. “Grasshoppers” - flowers are drawn on the ground - daisies, bells, etc. Children jump from flower to flower (like grasshoppers), trying to spend as little time as possible “visiting” all the flowers.
5. “Don’t get your feet wet” - a stream is drawn on the floor on the site or in the room. The child must jump over the stream at its widest point.
6. “Jump more accurately” - make marks from the start line at a distance of 15, 20 and 30 cm. You need to jump exactly to this distance. The one who makes the least mistakes wins.
Variants of the game - jumping sideways, backwards, on one leg.


5. Games and competitions in balance exercises for children 6-9 years old.

1. “Who can stand on one leg longer?” - hands on your waist, bend your right leg and place your foot on the shin of your left leg, close your eyes. The time of the stable position is recorded.
Options: with different positions of the arms (forward, up, to the sides), legs (forward, to the side, back) or with objects (ball, dumbbells).
2. “Walk along the rail of the gymnastic bench” - as quickly as possible.
3. “Don’t lose your balance” - the player takes a certain position on one leg, standing on a bench, stool, cube. The one who holds the given pose longer wins.
4. “Walk along the line” - a 10-meter straight line is drawn on the floor. After two 360° turns, you need to walk along this line with eyes closed. The one who deviates the least from the drawn straight line wins.

6. Games that help train visual functions in children 6-9 years old

1. “Remember and sketch” - children are shown a table with various geometric shapes for 20 seconds. After this, the children must draw these figures from memory. The winner is the one who remembers the most figures and places them in the order in which they are presented in the table. The game can be made more difficult by reducing the time spent looking at the table.
2. “What did you see?” - children are shown a picture with various items. Then the drawing is removed, and the children list the objects that they remember.
3. “Calculate the table!” - children are shown a table on which the numbers are arranged in random order. The child must find them in ascending order. The one who completes the task faster wins.
4. “Who remembered better?” - 10 toys are placed on the table and shown to the children for 5 s. Then the toys are covered with a blanket, and the children must list them. The one who remembers the most toys wins.
Options: offer to remember the sequence of arrangement of toys, their color, size^ reduce display time.
5. “Who saw more?” - children are asked to walk through a section of the forest (100 m) and tell who saw and remembered what.
Options: what you saw on the playground, clearing, in the gym, in your room.
6. Games for training the eye - how many steps are there between chairs, walls of the room, various objects? The child checks the correctness of the answer by walking the given distance and counting the steps.
The one who makes the least mistakes wins.
7. “Get into the basket” - a basket is placed on the floor. Children throw the ball into a basket from a distance of 3-5 m.
The one with the most hits out of 5 attempts wins.
8. “Throwing at a given distance” - standing on the starting line, throw the ball at the 5 m mark. The child whose ball lands closest to the given line wins.
The game can be complicated by increasing the throwing distance, changing the throwing method - from the chest, from behind the head, to the right, to the left, with one hand, etc.
9. “Hit the square” - standing in the center of a circle with a diameter of 6 m, try to hit the ball with a throw from below forward into the squares (30X30 cm) located on the lines of the circle in front, behind and on the sides.


"Pass the ball"

Goal: to develop the ability to perform movements rhythmically, in accordance with words,

and also, upon a signal, practice passing the ball, turning the body to the right and

to the left, in throwing at a moving target, in running with dodging, fasten

skill of forming in a circle.

Game description

Children playing stand in a circle at a distance of one step from each other.

The teacher gives one of the players a ball (6-8 cm in diameter). By word

teacher "start" the children begin to pass the ball to each other in one

direction. At the same time, everyone playing (in unison) clearly says:

Hit the gate"

Children, with the help of a teacher, are distributed in pairs and stand at a distance

4-6 steps from one another. Between each pair in the middle there are

gates - made of cubes, pins or twigs. Each pair gets one ball and

rolls it to each other through the gate.

Rules: roll the ball without touching the goal; push away vigorously one or

with both hands (as directed by the teacher).

a drawn line or a laid rope. Each person has four balls

or a bag of sand. At the teacher’s signal, children throw 2 times

right and left hands, then run to the balls, pick them up and return

Rules: you must throw with one and the other hand; run for the bags

only on signal.

"Get in the circle"

Children stand in a circle at a distance of 2-3 steps from the one lying in the center

a large hoop or circle (made from rope or drawn on the ground)

with a diameter of 1-1.5 m. Children have bags of sand or other objects in their hands

for throwing. At a signal, they throw objects into the circle with their right and left hands,

at another signal they are taken from the circle. The teacher notes those who managed

Rules: throw and take only on a signal; try to hit the hoop;

throw with one hand, repeating with the other hand. "Throw it higher"

The teacher gives the children balls with a diameter of 12-15 cm and invites them to play.

with them, throwing upward and trying to catch after the throw.

Rules: throw low at first in order to be able to catch; catch the ball

with your hands, without pressing them to your chest; if the ball falls, you can pick it up and

continue the exercise.

"Hit the Target"

The teacher sets or hangs 2-3 vertical goals. It may

be a hoop with a cardboard circle in the middle, a target shield, a snow figure

with an object convenient for throwing (a fox with a kolobok, a hare with a basket). Before

targets at a distance of 1.5-2 m indicate a strip 40 cm wide. On it

in front of each goal there are buckets with balls, cones, bags with

sand. 2-3 children stand next to the buckets, take objects and throw them at the target

one and the other hand. Collect thrown items into buckets and go out

others playing.

Rules: throw on a signal with the hand indicated by the teacher; gather

objects after everyone has thrown; throw, do not

leaving the lane.

"Through the Swamp"

On a platform made of bricks (flat plywood measuring 15X20 cm)

2-3 paths 3 m long are laid out. The distance between the bricks

10-15 cm. 2-3 children stand at the first bricks and, at a signal, walk along

paths.

Rules: stand only on bricks, without touching the floor: reach the end

"The Hen and the Chicks"

Children sit behind a rope suspended at a height of 25 cm. The teacher

the hen calls the chicks for a walk. They step over the rope and run away

around the site. On the signal " big bird"run away. The teacher at this time

lowers the rope down.

Rules: step over after the signal, without pushing, keeping your balance on

one leg; run away after the signal.

"The bear is walking on the bridge"

Boards are placed on the ground (width 25 cm, length 2-2.5 m). Behind them on top

The child's raised hand is suspended from a rope of ribbon. Respectively

the number of boards, the children are called, they get on all fours and, at a signal, crawl to the end of the board. They leave the board, jump up, take off one at a time

ribbon. The bears get raspberries. When all the children have crawled, the teacher

offers to run around the site with ribbons. At the signal, everyone gathers,

The teacher hangs ribbons on a rope. The game repeats itself.

Rules: walk along the bench on all fours (on your feet and palms); reach

to the end of the board.

"Spin around - don't fall!"

In the walking games “We're Having Fun”, “In Couples for a Walk”, “Sunshine and

rain" a short-term slow circling in place is introduced.

"Walk wider"

On the site, hoops (plastic or

flat made of plywood with a diameter of 60 cm), in each row there are 5-6 hoops. 2-3

Children step from hoop to hoop at a signal. Having reached the end, they jump,

clap their hands and return.

Rules: walk with an intermediate step in the hoop, but without going beyond its edges,

do not touch the hoops.

"Sun and Rain"

Children stand in a circle.-

“The sun is looking out the window, (They walk in a circle.)

It shines into our little room.”

“We will clap our hands, (Clap while standing still.)

We are very happy about the sun.

Top-top-top-top! (They stamp their feet rhythmically in place.)

Clap-clap-clap-clap! (Clap their hands rhythmically)

At the signal “it’s raining, hurry home,” the children run away. The teacher says

“The sun is shining”, The game is repeated.

"Couples for a walk"

On one side of the platform, cords (chairs, posts) form a gate.

Children, holding hands, stand in pairs (at random, whoever wants with whom),

the teacher helps them with this. At the “let’s go for a walk” signal, children pair up

pass through the gate and then disperse around the site. Here they can

jump, sit down - “picking berries, flowers.” At the signal "let's go home"

The kids again stand in pairs and walk through the gate.

Rules: walk in pairs, holding hands; coordinate your movements, not

to lag behind and not to get ahead; give way when passing a gate. Complication: make another gate and offer to go through that gate

who will be closer at the signal “let’s go home”

"Find your house"

Children sit along the side of the playground or room. At the teacher's signal

“Let’s go for a walk,” the children scatter around the playground wherever they want. By word

When the teacher goes home, everyone runs back and takes up any free space.

Then the game repeats.

"Mice and Cat"

The “mice” children sit in “holes” - on chairs or a bench placed

along the walls of the room, or along the sides of the site in one of the corners of the site

The “cat” is sitting, the role of which is played by the teacher. The cat falls asleep and

only then do the mice scatter around the room. But then the cat wakes up

meows and begins to catch the little mice, who run into their holes and occupy

their places on the chairs. After all the mice have returned to their

places, the cat walks around the room again, and then returns to its

place, falls asleep and the game repeats.

The teacher can use a toy cat in the game.

Children stand in a column, one at a time, along one side of the playground or along the wall.

rooms. The first one standing in the column is a “locomotive”, the rest are “cars”.

The teacher blows the whistle and the children begin to move forward; at first

slowly, then faster and finally start running (at a slow

movement can pronounce the sound “chu-chu-chu”).” The train approaches

station,” says the teacher. Children gradually slow down and

stop.

The teacher regulates the pace and duration of the children's movement.

At first, the teacher himself leads the column, and then places more people in front.

active child. "Birds in Nests"

3-4 “nests” are installed at different ends of the site or sides of the room

(place chairs or draw large circles). Bird children

are placed in nests. At the teacher’s signal, the birds fly out of their

nests and scatter throughout the area. The teacher feeds the birds then

one side, then the other side of the site. Children squat down

hitting the knees with your fingertips (pecking at food). After the words

teacher "birds to nest" children run to their places. "Shaggy Dog"

One of the children portrays a “dog”; he lies down on the mat on his stomach, head

puts it on his outstretched hands. The rest of the children quietly approach

while the teacher reads poetry to him:

Here lies a shaggy dog,

In your paws, with your nose buried.

He lies quietly,

He's either dozing or sleeping.

Let's go to him and wake him up

And we'll see if something happens.

The dog jumps up and starts barking, the children run away. The dog is chasing them.

When all the children run away and hide, the dog lies down on the rug again. A game

repeats with a new driver.

"Sparrows and the cat"

Children stand along the walls on benches on large cubes or in hoops,

placed on the floor. These are “sparrows on the roof” or “in nests”.

A “cat” sits at a distance, the role of which is played by one of the children. "Sparrows"

“We flew,” says the teacher. Sparrows jump from the roof or

jump out of the nest and, spreading their wings, i.e., stretching out their arms to the sides,

They run scattered around the room. Meanwhile the cat is sleeping. But here she is

wakes up, says “meow-meow” and runs to catch up with the sparrows, who

must hide from it on the roof or nests, taking their places.

Having caught the sparrows, the cat takes them to her house.

"Frogs"

They draw in the middle of the site big circle or put the cord in the shape of a circle.

A group of children is located on the edge of the circle, the rest sit on chairs,

placed on one side of the site. Together with the children sitting on

chairs, the teacher says the following words:

Here are the frogs along the path

They jump with their legs stretched out,

Kva-kva-kva, kva-kva-kva,

They jump with their legs stretched out.

Children standing in a circle jump up and down, pretending to be frogs. At the end

poems sitting on chairs, clapping their hands (scaring the frogs);

frogs jump in the swamp, jump over the line - and quietly

squat down. “The hen and the chicks”

Children pretend to be "chickens". And the teacher is a “mother hen”. On one side

area fenced with a rope, a place - a “house”, where chickens are placed with

hen (the rope is pulled between trees or two stands on

height 40-50 cm). The hen crawls under the rope and goes in search

stern. After a while she calls the chickens: “ko - ko - ko - ko.” By

to this signal, all the chickens crawl under the rope, run to the hen and, together with

They walk around the playground with her. When the teacher says “big bird”, everyone

chickens run home.

The teacher says “big bird” only after all the children

crawled under the rope and ran a little.

"Take care of the object"

Children form a circle. One of the players is in the middle of the circle

(driver), the rest stand with their legs slightly apart and holding their hands

back (ip) At the feet of each child lies a cube (or other object).

The driver tries to take this cube. Wanting to save him, playing

crouches, covers the cubes with his hands and does not allow anyone to touch him. How

As soon as the driver leaves, the player gets up.

"Cucumber"

At one end of the playground: the teacher is a trap, at the other there are children. Children

approach the trap by jumping on two legs under the sentence,

pronounced by the teacher:

Cucumber, cucumber,

Don't go to that end:

There's a mouse living there

He'll bite your tail off.

At the end of the words, the children run away to their places, and the trap catches them.

"Find your color"

Children receive flags of 3-4 colors: one - red, others - blue, others -

yellow, and are grouped by 4-6 people in different angles rooms. In every

corner, the teacher places a colored flag on a stand (red, blue,

At the teacher’s signal “let’s go for a walk,” the children disperse around the playground

in groups or alone. At the teacher’s signal, “find your color,” children

run to the flag of the corresponding color. “Find yourself a partner” For the game you need to prepare flags according to the number of children. Half

flags of one color - the rest of another. Children get one

checkbox. At the teacher’s signal, the children scatter around the playground. Differently

At the signal, children who have the same flags find a pair.

The game must have an uneven number of children so that one of them

the players were left without a pair. Addressing the remaining child without a partner,

everyone playing in chorus says:

Vanya, Vanya, don’t hesitate, choose a mate for yourself.

Then, when the tambourine strikes, the children scatter again and the game is repeated.

"Tram"

Children stand along the wall of the room or side of the platform in a column in pairs,

holding each other's hand. With their free hand they hold the cord, the ends

which are tied (one is holding right hand the other left). Educator

is in one of the corners of the room and holds three colored flags in his hand -

yellow, red, green. The teacher raises the green flag and

children are running, the tram is moving. Having reached the teacher, the children look, not

whether the color of the flag has changed: if green is raised, movement continues, if

a yellow or red flag appears, the children stop and wait for

will appear green color so you can move again

"Catch me"

Children sit on chairs placed against one of the walls of the room or along

side of the site. “Catch up with me,” the teacher suggests and runs to

the opposite side of the site. Children run after the teacher. Trying

catch him. Then the teacher says again: “Catch up with me,” and runs into

the opposite side. And the children catch up with him again. After two runs

children sit on chairs and relax. Then the game resumes.

The game is best played with a small number of children.

"Horses"

Children become pairs. In a pair, one is the “horse”. The other is the “carrier”.

Reins are used, or children hold each other by the belt. Educator

Let's go, let's go, with nuts, with nuts

A turnip for a baby, a boy for a boy,

sweetly, sweetly.

With the end of the text, the children continue to run in the same rhythm under

the teacher pronouncing: “Gop, gop.” They run until the teacher

won’t say: “Whoa.” “By the bear in the forest”

A line is drawn at one end of the site. This is the edge of the forest. beyond the line, on

at a distance of 3-2 steps from it, a place for the bear is outlined. On

the opposite side is indicated by the “children’s house” line. Educator

chooses a bear. The teacher says, let's go for a walk. Children walk and talk

The bear has mushrooms in the forest, I run for berries,

But the bear doesn’t sleep, he keeps growling at us.

The bear must sit in its place. When the players say

the last one “growls”, the bear gets up with a growl and catches up with the children, who

they run to their “home”. The bear leads the caught child to himself.

After the bear catches 3 - 2, a new bear is chosen.

"Horsemen"

A group of children stands at one edge of the playground. The teacher gives everyone

a stick 50-60 cm long. Children sit astride the stick and jump on

the opposite side of the site, depicting horsemen, trying not to

bump into each other and not touch objects or equipment

located on the site.

During the game, the teacher can ask the children to move faster or

slower in different directions. When children learn to run fast,

You can have a competition.

Children stand inside a large hoop (1m in diameter), hold it

hands down: one - at one side of the rim. The other one is

opposite side, one after another. The first child is the driver

taxi, the second is a passenger. Children run around the playground or along the path. Through

They switch roles for a while.

2-3 pairs of children can play at the same time, and if space allows, then

more. When children learn to run in one direction, the teacher can

give the task to run in different directions, make stops. Can I have a place?

stops are marked with a flag. Passengers change at the stop, one

gets out of the taxi, another gets in.

"Hares and the Wolf"

Children-hares hide behind bushes and trees. To the side behind a bush is

wolf. Hares run out into the clearing, jump, nibble grass, and frolic. By

signal from the teacher: “The wolf is coming” - the hares run away and hide behind bushes and subtrees. The wolf is trying to catch up with them. In the game you can use a small

Stutterers jump, jump, jump

on the green on the meadow.

They pinch the grass and eat it.

listen carefully

Is there a wolf coming?

Children perform the actions described in the poem. WITH

At the end, a wolf appears and begins to catch hares.

The child playing the role of a wolf should be away from the bushes, where

children hiding - rabbits

On one side of the room there are chairs arranged in a circle around the floor, with seats

inside a semicircle. These are rabbit cages. There's a house on the opposite side

watchman. In the middle there is a lawn where the rabbits are released

walk. Children stand at the back of the chairs; at the direction of the teacher, they

squat down; the rabbits are sitting in cages. Guardian teacher

approaches the cage and releases the rabbits onto the meadow: children one after another

crawl out from under the chairs and then jump, moving forward along the entire

lawn. At the teacher’s signal “Run to the cages!” the rabbits are coming back

back to their seats, crawling under the chairs again.

The teacher must ensure that children, crawling under chairs,

we tried not to touch their backs. You can use arches instead of chairs

for climbing up or placed on the seats of chairs, sticks, slats.

"Where the bell rings"

Children sit or stand on one side of the room. The teacher asks them

turn to the wall and don't turn around. At this time, the nanny with a bell

hides from them, for example behind a closet. The teacher offers to listen to

sound where the bell rings and find it. The children turn and go

sound, find it, then gather around the teacher. Meanwhile the nanny

moves to another place - and the game repeats.

Children should not look where the nanny is hiding. For this purpose the teacher

gathers it around him and distracts their attention. Ring the bell

First you need to be quiet, then louder.

"Do not be late"

The teacher lays out cubes on the floor. Children stand near the cubes. By

At the teacher’s signal, they scatter throughout the room, at the signal “Don’t

be late!” run to the cubes. Initially, children can run up to anyone

free object, they gradually get used to taking their place. At

repeating the game, you can ask the children to run like horses. During the game, the teacher makes sure that the children run further away from the blocks,

did not bump into each other, helped each other find their cube when

a signal will sound.

"Chickens in the garden"

In the middle of the site there is a large space - a vegetable garden. WITH

On one side is his watchman's house, on the other is a chicken coop, with chickens and children in it. Role

The guard is performed by the teacher or one of the children. At the signal "chickens"

"walking" children crawl under the cords and walk in the garden, looking for food, running.

The watchman notices the chickens in the garden and chases them away - he claps his hands, saying

"Shoo-shoo." The chickens run away, crawl under the cord and hide in the house. Watchman

walks around the garden and also returns home.

Each child chooses a house for himself. It could be a flat hoop…. By

At the signal, children choose the playground and run in different directions. On

the signal “find your house” is occupied by houses.

Children should run easily, in different directions, without bumping into each other; Not

run up to the house until the signal “Hurry up in the circle”

On the site they draw a circle with a diameter of 4 meters in the middle - a smaller circle

with a diameter of 2 meters. children follow each other in a large circle. Between

The teacher walks in a large and small circle. At the signal: “quickly circle”

children try to run into a small circle, the teacher catches them, caught

stop in place. Then they stand in a circle again.

Complication: the teacher chooses an assistant.

“The guys have a strict order”

At the first signal, the players scatter from the line and

say the chant “The guys have strict order, they know all their places, well,

trumpet more cheerfully: tra-ta-ta, tra-ta-ta.” On the second signal everything is fast

are lined up.

At first you can take empty seats, but by the end of the year you will find your place.

"My funny ringing ball"

Children stand in a circle with a teacher with a basket of small balls in the center.

We all say the words together:

My funny ringing ball

Where did you run off to?

Red, yellow, blue

Can't keep up with you At the end of the words, the teacher throws the balls up so that they

scattered into different sides. Children must quickly put them back into

"In an even circle"

Children, holding hands, walk rhythmically in a circle and say:

"In an even circle one after another

We are going step by step, stay still!

Together, do it like this!”

At the end of the words they stop and repeat the movements that

The teacher shows, for example, to turn around, bend over. Need to

walk rhythmically in a circle, maintaining an interval; don't go into the circle.

"Silence"

Children walk scattered around the hall. The teacher says the following words:

“Silence by the pond, the water does not sway

The reeds don’t make noise and the baby falls asleep.”

As soon as the teacher has finished saying the words, the children lie down on the floor and

simulate sleep.

The teacher walks between the children and notes who is fast asleep (not moving)

Roll the ball

Tasks: teach simple ball games; develop attention and reaction speed.

Game description: The teacher sits the children in a circle (3-4 m in diameter) or semicircle. The child sits on the floor with his legs spread apart. The teacher sits in the center and rolls the ball to each child in turn, calling his name. The child catches the ball and then rolls it back to the teacher.

Sunshine and rain

Tasks: develop in children the ability to run in all directions, without bumping into each other, and to quickly respond to a signal.

Game description: The game can be played both indoors and outdoors. The houses are either chairs or circles on the ground.

The teacher turns the children's highchair backwards and invites everyone to do the same with their own highchairs. “Look, it turned out to be a house,” he says, sitting down in front of the chair and looking through the hole in the back, like through a window. Calling the children by name, the adult invites each of them to “look out the window” and wave his hand.

So the chairs arranged in a semicircle become houses in which children live.

"What a nice weather! - says the teacher, looking out the window. “Now I’ll go out and call the kids to play!” He goes out into the middle of the room and invites everyone to take a walk. The kids run out and gather around the teacher, and he says the following text:

The sun looks out the window,

Our eyes narrow.

We will clap our hands

And run outside!

The children repeat the rhyme, and then, to the words “Top-top-top” and “Clap-clap-clap,” they all stomp their feet and clap their hands, imitating the teacher.

“Now let’s run!” — the teacher suggests and runs away. The children run away in different directions. Suddenly the teacher says: “Look, it’s raining! Hurry up and go home!” Everyone rushes to their houses.

“Listen to how the rain drums on the roofs,” says the teacher and, tapping the seat of the chair with his bent fingers, imitates the sound of rain. - It became very boring. Let's ask the rain to stop falling." The teacher reads a folk nursery rhyme:

Rain, rain, more fun,

Drip, don’t spare a drop.

Just don't kill us,

Don't knock on the window in vain!

The sound of rain intensifies at first, but gradually subsides, and soon stops completely. “Now I’ll go outside and see if the rain has stopped or not,” says the teacher, leaving his house. He pretends to look at the sky and calls to the kids: “The sun is shining! No rain! Go out for a walk!”

The children again gather around the teacher and, after him, repeat the poem about the sun and perform funny movements. You can run, jump, dance, but until the teacher says again: “Oh, it’s starting to rain!”

Cat and mice

Tasks: to train children in crawling, the ability to respond to a signal, and perform movements in accordance with the text of the poem.

Game description: the game is played with a subgroup of children (8-10) in a room (on a carpet) or on a lawn covered with soft grass. In the middle of the room (on the carpet) or lawn, a gymnastic ladder is placed on its edge or a cord is pulled. On one side of the fenced space is a mouse house. They choose a cat. She sits on a chair or stump. The mice are sitting in their holes, behind the stairs. The teacher says:

The cat guards the mice

She pretended to be asleep.

The mice crawl out of their holes (climb between the slats of a ladder or crawl under a cord) and run around.

After a while the teacher says:

Quiet the mouse, don't make noise,

You won't wake the cat...

The cat gets off the chair, gets on all fours, arches its back, loudly says “meow” - and catches the mice, they run into their holes (do not crawl under the cord or ladder slats). The role of the cat is first played by the teacher, then assigned to the most active child, then other children are involved in this role. The game is repeated each time with a new cat.

Legs

Tasks: learn to listen to an adult, perform movements in accordance with the text; develop imagination.

Game description: The teacher draws a line on the ground. “This will be our home,” says the teacher, “from here our legs will run along the path, and now I’ll show you where they will run.” The teacher moves away from the children at a distance of 20-25 steps and draws a parallel line on the ground: “The children will stop here.”

Returning to the guys, he helps them line up at the first (starting) line and pronounces the words under which they will perform the actions. Then he offers to repeat them.

Legs, legs,

We ran along the path

We ran through the forest,

Jumped over the bumps

Jump-jump, jump-jump,

They ran to the meadow,

Lost a shoe.

Under these words, children run towards the other line, jump on two legs, approaching the adult (four jumps in total). With the last word they stop, squat down, turn first one way or the other, as if looking for a boot. “We found a boot!” - says the teacher, and everyone runs back to the starting line. The game starts over.

Bubble

Tasks: strengthen in children the ability to stand in a circle, gradually expand and narrow it; learn to coordinate movements; develop attention.

Game description: a ritual of invitation to the game is carried out: “Katenka, let’s go play!” The teacher takes the child by the hand and approaches the next child: “Vanya, let’s go play!” The child offers his hand to the previous one, and now the three of them go to invite the next one. So all the children take turns holding hands. First, it is better to approach those students who express a desire to join the game, and it is more advisable to invite shy children last.

The children, together with the teacher, join hands, form a circle, and begin to “inflate the bubble”: with their heads tilted down, the kids blow into their fists, stacked one below the other, like a pipe. Each time it inflates, everyone takes a step back, as if the bubble has grown a little larger. These steps are repeated 2-3 times. Then everyone joins hands and gradually expands the circle, moving and saying the following words:

Blow up, bubble,

Blow up, big one,

Stay like this

Don't burst out.

It turns out to be a large stretched circle.

The teacher says: “The bubble has burst!” Everyone claps their hands and says: “Clap!” and run together in a huddle (towards the center).

After this, the game starts over.

You can end the game like this. When the bubble bursts, say: “Small bubbles flew…” Children scatter in different directions.

Carousels

Tasks: learn to coordinate movements with each other and the rhythm of the text; develop attention.

Game description:“Now we are going to ride the carousel,” says the teacher. “Repeat the words after me and move together in a circle so that the carousel doesn’t break.” Holding hands, the children and the teacher move in a circle and say the following words:

Barely-barely-barely

The carousel started spinning.

And then, then, then

Everybody run, run, run!

Let's run, run, run!

Hush, hush, don't rush,

Stop the carousel.

One-two, one-two... (pause),

It's game over.

Under these words, the carousel first moves slowly in one direction, then the pace of speech and movements accelerates. In response to the words “run,” the carousel changes direction and spins faster. Then the pace of movements gradually slows down, and at the words “The game is over,” everyone stops.

Catch-catch!

Tasks: practice jumping.

Game description: a light, easy-to-grasp object is attached to a stick about half a meter long on a strong cord - a soft foam ball, a piece of paper, etc. Before the game starts, the teacher shows this stick. Lowering and raising it, he invites some children to catch the object on the string. The adult gathers around him the children who are interested in catching the ball and invites them to stand in a circle. He himself becomes in the center.

“Catch, catch!” - says the teacher and brings the object suspended from the stick closer to one or the other child. When the baby tries to catch the ball, the stick rises slightly and the child jumps up to grab it. Turning in different directions, the adult tries to involve all the children in this fun.

After playing a little this way, you can slightly change the rules. So, children take turns catching the ball, running past each other past the stick.

The dolls are dancing

Tasks: learn to perform game actions in turns; cultivate independence.

Game description: The teacher shows the table on which the dolls are located. “Look what dolls came to play with us today!” says the teacher, trying to attract attention to the new toys. -Such elegant dolls probably really want to dance, but they themselves don’t know how to dance. They are small and are used to being picked up and danced with.” Taking the doll, the adult shows how to dance with it. Then he calls the children (from one to three) and invites everyone to choose a doll. Children perform dance movements together with dolls. At the end, the dolls bow in the hands of the children.

“Now,” says the adult, “think about who to give your doll to.” The kids pass the dolls on to those who haven’t danced yet. The game continues until all the children have danced with the dolls.

The game can be played with musical accompaniment or with an adult singing.

Present

Tasks: cultivate friendly, benevolent relationships; learn to imitate movements characteristic of a particular toy; develop imagination.

Game description:“Do you like when people give you toys? - the teacher addresses the children. “Now we will give each other gifts.” The adult invites the children to form a large circle and calls on the one who will be the first to choose a gift. The child goes to the middle of the circle, and the teacher and the children lead a round dance to the following words:

We brought gifts to everyone,

Whoever wants it will take it

Here's a doll with a bright ribbon,

Horse, top and plane.

When the words end, the children stop. The teacher, turning to the child standing in a circle, asks which of the listed gifts he would like to receive. If the baby chooses a horse, the children depict how a horse gallops; if a doll is chosen, everyone dances like dolls; if a top is chosen, they spin, and if an airplane is chosen, they imitate the flight and landing of the airplane.

If a child chooses a horse, then under the words:

“Our horse gallops chok-chok-chok!

The clatter of fast feet is heard,

Hop-hop-hop! Hop-hop-hop!”

children gallop, raising their legs high, like horses.

Addressing the child inside the circle, the teacher invites him to see “what kind of beautiful horses", and choose the one he liked the most. Having chosen a gift for himself, the child takes a place in the round dance, and the one he chose goes to the middle of the circle. The children again hold hands and repeat the words: “We brought gifts for everyone...”

If the child chooses a doll, then the children depict the dolls dancing in place to the words:

Doll, doll, dance,

Wave a bright ribbon.

(Repeat 2-3 times.)

The top spins in place, and then crouches to the words:

This is how the top spins,

He buzzed on the side.

(Repeated 2 times.)

The airplane is depicted like this: each child starts the engine, making circular movements in front of him. Then he spreads his arms to the sides and runs in a circle. Having made a full circle, the plane slows down and lands slowly, i.e. the child squats.

Bunny

Tasks:

Game description: choose a “bunny” among the children and place it in the center of the circle. Children perform movements to the words:

White bunny sitting

And he wiggles his ears,

Like this, like this

And he moves his ears!

It's cold for the bunny to sit

We need to warm our paws,

Clap-clap-clap-clap

We need to warm up our little paws!

It's cold for the bunny to stand

The bunny needs to jump!

Skok-skok-skok-skok,

The bunny needs to jump!

First, the children squat down and use their hands to imitate how the bunny moves its ears. Then they stroke one or the other hand and clap their hands. Then they get up, jump on two legs towards the “bunny” standing inside the circle, try to warm it up, stroke it affectionately, then return to their place. “Bunny” chooses a replacement, and the game starts over.

Grandma Malanya

Tasks: learn to stand in a circle, perform movements in accordance with the text, demonstration.

Game description: children join hands, form a circle, the adult says the words:

At Malanya's, at the old lady's

Lived in a small hut

Seven sons, all without eyebrows,

With eyes like these,

With ears like these,

With noses like these,

With such a head

With such a beard...

Didn't eat anything

We sat all day

They looked at her

They did it like this...

Under these words, the children first walk in one direction in a circle, holding hands. Then they stop and, with the help of gestures and facial expressions, depict what is said in the text: they cover their eyebrows with their hands, make “Round eyes”. “Big nose”, big head, beard, etc. Squat down and support your chin with one hand. At the end, they repeat any movement after the leader: make horns, wave their hands, jump, spin, bow, sway from side to side, etc.

The most accurate

Tasks: practice throwing bags at a horizontal target; develop accuracy.

Game description: children stand in a circle. A large basket is placed in the center of the circle at a distance of 1-1.5 m from the players. The guys have bags of sand in their hands. Children throw bags at the teacher’s signal, trying to get into the basket. The teacher praises those who hit the basket and encourages those who missed. You can make the game more difficult by increasing the distance to the basket (children take a step back).

Catch the ball

Tasks: develop in children the ability to maintain the required direction while walking and running and change it depending on the current situation, teach them to run in different directions, not touch each other, catch the ball, develop attention and endurance.

Game description: the teacher shows a basket with balls and invites you to stand next to him along one side of the hall. “Catch the ball,” says the teacher and throws balls (according to the number of children) out of the basket, trying to get them to roll in different directions. Children run after the balls, take them, and carry them to the basket.

Where is it ringing?

Tasks: develop children's attention and spatial orientation.

Game description: children stand facing the wall, one of the children hides at the other end of the hall and rings the bell. “Listen carefully to where the bell is ringing, find it,” the teacher addresses the children. When they find the bell, the teacher praises the kids. The game repeats itself.

Crawl under the gate

Tasks: train children in crawling on all fours and crawling under obstacles without touching them.

Game description: children sit on chairs placed along one of the walls of the hall. In front, at a distance of 2-3 m, there is an arc - a gate. The teacher invites the bravest child, invites him to crawl on all fours to the gate, crawl under it, stand up and return to his place.

As you master the exercise, you can complicate it: crawl on all fours and crawl into a hoop, crawl under 2-3 arches standing at a distance of 1 m from each other.

Tasks: Exercise children in throwing an object at a distance.

Game description: children stand in a line on one side of the hall. Everyone receives sandbags and, at the teacher’s signal, throws them into the distance. Everyone should notice where his bag fell. At the teacher’s signal, the children run to their bags, take them in their hands and raise them above their heads. The teacher marks those who threw the bag the farthest.

Ay goo-goo!

Tasks: introduce folk outdoor games; learn to perform movements in accordance with the text.

Game description: the adult seats the children on chairs. Moving from one child to another, he says: “I’m going, I’m going, I’m going, I’ll find a friend!” Then he stops in front of one of the kids. "You want to play with me? - asks the teacher. “Then let’s go together.” The teacher takes the child by the hand, and they move on together, saying: “Let’s go, let’s go, let’s go, let’s find a friend!” Gradually a chain is assembled.

The children and the teacher form a circle. An adult reads the text and asks you to repeat the movements after him:

Ay gu-gu, gu-gu, gu-gu,

Don't spin around in the meadow.

There's a puddle in the meadow,

Your head will spin.

Oh, water! Oh, water!

What a disaster!

Jump-jump, jump-jump.

Jumped, jumped and jumped,

I fell straight into a puddle!

Movements: children lead a round dance in one direction, squat slightly with the last word of the first quatrain. Then they go the other way. They make several jumps and with the last word they crouch and stop: “they fall into a puddle.” They lower their hands, turn to face the center, take their hands to their heads and shake their heads.

The teacher approaches any child, takes him by the hands and helps him jump out of the puddle. A rescued child can at will help any of the players jump out of the puddle. So, the children, together with the teacher, save everyone, and the game starts all over again.

By the bear in the forest

Tasks: introduce children to Russian folk outdoor games; learn to run at a signal in different directions without bumping into each other.

Game description: A “bear” is selected and sits on a chair to the side. The rest of the children walk around him, “picking mushrooms and berries” and saying:

By the bear in the forest

I take mushrooms and berries.

And the bear sits

And he growls at us.

With the last word, the bear gets up from his chair, the children run away, and the “bear” catches them. Next, a new “bear” is chosen.

Bees and bears

Tasks: teach children to act on a signal; run without bumping into each other.

Game description: children are divided into two subgroups: one group is bees, the other is bears. Bees fly around the hall, saying: “W-w-w.” The teacher says the words:

Oh, the bears are coming,

The bees will take away the honey!

The bears come out. The bees flap their wings, buzz, chase away the bears: they “sting” them by touching them with their hands. The bears are running away.

Who will reach the flag first?

Tasks: learn to walk in a straight direction; cultivate endurance.

Game description: The teacher asks the children which of them can walk very quickly. "All? Let's check it out! " First, two children compete. They stand on the same line. The flag lies on the floor at a distance of 15-20 steps. At the signal (strike the tambourine), the children go to the flag. At the same time, the adult emphasizes that you need to go to the flag, but you are not allowed to run. The rest of the children watch and reward the winner with applause. New participants are then selected and the game continues.

Aircraft

Tasks: to train children in the ability to run without bumping into each other; perform movements according to a signal.

Game description: children stand on one side of the hall. The teacher asks: “Are you ready for the flight?” The children answer. The teacher continues: “Let’s start the engines!” Children, as shown by the teacher, do rotational movements hands in front of the chest. After the signal: “Let's fly!” spread their arms to the sides and run around the hall. At the signal: “Landing!” The players return to their starting position.

My funny ringing ball

Tasks: teach children to run in different directions without bumping into each other.

Game description: children stand facing the teacher, who is holding a large beautiful ball in his hands. Then the teacher shows the children how easily and high the ball jumps if you hit it with your hand on the floor. Then he asks the children to jump high, like balls, and says the words:

My cheerful, ringing ball,

Where did you start galloping to?

Red, yellow, blue,

Can't keep up with you!

Then the teacher throws the ball to the side with the words: “Now the ball will catch up with you - run away from it!” The children run away.

Hares and wolf

Tasks: introduce children to Russian folk outdoor games; teach children to listen carefully to the teacher, perform jumps and other actions in accordance with the text; learn to navigate in space.

Game description: children pretend to be hares, the teacher is a wolf. On one side of the hall for hares, houses or one common house are marked. The wolf is hiding on the opposite side - in the ravine.
The adult says:

Bunnies gallop, hop, hop, hop
To the green meadow,
They pinch the grass, listen,
Is there a wolf coming?

In accordance with the text, the hares jump out of the houses, run around the site, then jump on two legs, then sit down and nibble grass. As soon as an adult says the word “wolf,” the wolf jumps out of the ravine and runs after the hares, trying to catch (touch) them. The hares run away to their houses, where the wolf can no longer catch them. The wolf takes the caught hares to his ravine. In the future, the role of the wolf is played by the child.

Funny bunnies

Tasks: Exercise children in running, jumping, and develop agility. Encourage independence. Create a feeling of joy from joint activities with adults and peers.

Progress of the game: The teacher says that in the forest there live funny bunnies with a mother hare and a gray wolf who wants to catch them. Then he offers to play: “You will be funny bunnies, and I am your mother bunny. The bunnies live in houses." The teacher says:

Little houses

They are standing in a dense forest.

Little bunnies

They sit in houses.

Children squat down and put their hands to their heads, pretending to be rabbits.

Mama bunny

She ran through the forest.

She paws

I knocked on everyone's window.

The teacher approaches each house, knocks and says: “Knock, knock, little bunnies, let’s go for a walk. If the wolf appears, we will hide again.” Bunnies run out of their houses, jump, run, frolic until a wolf (adult or child) appears senior group). He goes out into the clearing and says: “Oh, so many bunnies! How funny they are. I'll catch them now." The bunnies run away. The wolf laments: “Oh, how fast the bunnies run. There’s no way I can catch up with them.”

The game is repeated several times.

Horses

Tasks: to teach children to move together one after another, to coordinate their movements, and not to push the person running in front, even if he is moving slowly.

Game description: children are divided into pairs as desired: one is the horse, the other is the coachman, who harnesses the horse (puts on the reins) and rides around the hall from one side of it to the other and back. They begin to move after the teacher pronounces the following words:

Clack! Clack! Clack! Clack!

I am a horse with a gray side.

I'm knocking my hooves

If you want, I'll give you a ride.

Then, at the teacher’s suggestion, the children change roles and the game is repeated.

We are not afraid of the cat

Tasks: teach children to listen to the text and quickly respond to the signal.

Game description: The teacher takes the cat toy and puts it on a chair - “the cat is sleeping.” The presenter says:

Mice, mice, come out,

Have fun, dance,

Come out quickly

The mustachioed villain cat is sleeping.

The mice surround the cat and begin to dance, saying:

Tra-ta-ta, tra-ta-ta

We are not afraid of the cat.

The cat wakes up and catches mice (the teacher with a toy catches up with the children). The mice run into their holes (sit on chairs).

Balls

Tasks: practice throwing balls into the distance.

Game description: To play, you need to place balls of different sizes on the floor: large and small. The teacher explains the rules: throw a large ball into the distance with both hands, and small ones with one hand. Shows how to throw balls. Children stand on one side of the hall and repeat the actions of the teacher. After all the balls are thrown, the children go to collect them.

The chicken went out for a walk

Tasks: learn to listen carefully to an adult, perform movements in accordance with the text.

Game description: children stand behind the teacher one after another. The teacher says the words:

The chicken went out for a walk,

Pinch some fresh grass.

And behind her are the boys,

Yellow chickens.

Co-co-co yes co-co-co

Don't go far!

Row your paws,

Look for grains.

Ate a fat beetle

earthworm,

We drank some water

A complete mess.

Children repeat the movements of the teacher: they walk, raising their knees high, flapping their “wings.” To the words: “Ko-ko-ko, don’t go far!” - they shake their finger. “Rake with your paws, look for grains” - they squat down and look for grains. “They ate a fat beetle” - show the thickness of the beetle, “ earthworm" - show the length of the worm, "drank some water" - bend forward, arms back.

Train

Tasks: develop in children the ability to perform movements according to sound signal, practice walking and running after each other.

Game description: children line up in a column along the wall of the hall.

The teacher stands in front, he is the “locomotive”, the children are the “cars”. Children don't hold on to each other. The teacher blows the whistle and the children begin to move forward; at first slowly, then faster, and finally they start running (while moving slowly, children pronounce the sounds “chug-chug-chug”). “The train is approaching the station,” says the teacher. Children gradually slow down and stop.

Pass the ball

Tasks: learn to pass the ball to each other; develop speed.

Game description: children stand in a circle with their teacher. The teacher passes the ball nearby standing child, he - to his neighbor. The ball needs to be passed quickly, maybe accompanied by music. The teacher tries to catch up with the ball.

Stonefly

Tasks: learn to perform movements in accordance with the text.

Game description: children and their teacher stand in a circle. The teacher says:

Sunshine, sunshine,

Golden bottom.

Burn, burn clearly

So that it doesn't go out.

A stream ran in the garden,

A hundred rooks have arrived,

And the snowdrifts are melting, melting,

And the flowers are growing.

Movement: children walk in a circle. From the words “a stream ran in the garden” - the children run in a circle, “a hundred rooks have flown in” - they wave their arms, “the snowdrifts are melting” - they slowly squat, “the flowers are growing up” - they stand on their tiptoes, stretching upwards.

Shaggy dog

Tasks: learn to listen carefully to the text, run according to the signal in different directions.

Game description: A chair is placed in the center of the hall, and a toy dog ​​is placed on it. Children walk around the dog saying:

Here lies a shaggy dog

With your nose buried in your paws.

Quietly, quietly he lies,

He's either dozing or sleeping.

Let's go to him and wake him up.

And let's see what happens?!

Under this text, children approach the dog. At the last words of the text, they reach out their hands and touch the shaggy dog. The teacher takes the toy and catches up with the children. Children run around the hall in different directions. Then the dog “gets tired” and goes back to sleep.

Jump to the hot air balloon

Tasks: train children in jumping.

Game description: children stand in a circle, the teacher walks in a circle with a balloon in his hands. Children jump, trying to touch the ball.

Birds are flying

Tasks: learn to imitate the movements of birds, act on a signal.

Game description: children - “birds” sit on chairs. To the words of the teacher: “Ay, the birds have flown!” birds fly all over the hall. To the words of the teacher: “The birds have flown to their nests!” the children hurry and sit on their chairs. The teacher names the most dexterous and fastest bird, which was the first to fly to its nest. The game repeats itself.

Traps

Tasks: develop agility and speed.

Game description: the children stand on one side of the hall. The teacher-trap stands in the center. Children say: “One-two-three, catch it!” and run to the other side of the hall. The teacher said: “I’ll catch you now!” catches children.

Birds and cat

Tasks: train children to run in different directions.

Game description: children are “birds”, the teacher is “cat”. The teacher portrays a sleeping cat, while the children walk around: waving their arms, sitting down, pecking grains. The cat wakes up, says “meow”, tries to catch the birds, the children run away in different directions, hide in houses (sit on chairs).

Sunny bunnies

Tasks: learn to run easily, catching up with the glare of the sun, changing the direction and pace of movement in accordance with the nature of the movement sunny bunny, develop speed of movements; cultivate interest in participating in outdoor games with peers; contribute to the improvement of the respiratory and musculoskeletal systems of the child’s body; maintain a positive emotional mood among the players.

Game description: The game is played on a clear sunny day. An adult takes a small mirror outside and invites children to watch the sunbeam appear.

Sunny bunny, jump and jump,
Went out for a walk
He jumped deftly out the window,
He ran along the roof.
Jump and jump, jump and jump,
Jumped onto the window.
Jump and jump, jump and jump,
And on Antoshka’s nose.
- Hey guys, don't yawn

And chase the bunny!

An adult invites the children to “catch” a sunbeam jumping along the veranda wall or path. His task: to quickly move the sun's ray so that the children are forced to actively run around the area, changing the direction of movement. The one who manages to be the first to “catch” the sunbeam wins.

Bees

Tasks: introduce children to Russian folk games, develop speed and dexterity.

Game description: A circle is drawn on the ground and a flower is placed in its center. The teacher plays the role of a guard, stands in a circle; children - bees - squat outside the circle. The teacher says:

Spring bees,

Wings of gold,

Why are you sitting

Are you not flying into the field?

Al will rain on you,

Is the sun baking you?

Fly over the high mountains,

For green forests -

On a round meadow,

On an azure flower.

The bees try to run into the circle and touch the flower, and the teacher tries not to let anyone in. When the children manage to touch the flower, the game ends with the words: “The bees have flown to the flower!”

Bunnies in the house

Tasks: raise motor activity children, develop speed and agility; learn to navigate in space.

Game description: Hoops are laid out on the floor according to the number of children. Children - “bunnies” - jump and run around the hall. The teacher plays the role of a wolf. To the words of an adult: “Gray wolf!” - the “wolf” goes hunting, the children run into their “houses”.

"Jump up to the balloon."

On playground stretch the cord at a distance of 3-5 m from the ground. Balls are tied to it so that they are above the child’s outstretched arms. The teacher invites the children to jump up and hit the ball with their hands. The height of the tied balls is adjusted depending on the height of the children and their capabilities. The adult makes sure that the children, while jumping, touch the ball with both hands (in order to evenly load the muscles of the shoulder girdle).

Option with complication.

You can hang bells, butterflies (made of paper), etc. on the cord. The teacher makes sure that the children, while jumping, touch objects alternately with their right and left hands.

“Treat the squirrel with a nut.”

The squirrel (toy) is on a shelf or tree branch, and next to it, just above the child’s raised hand, a basket hangs. To give the squirrel a nut (put it in the basket), the child must jump well. The adult makes sure that the children push off with both legs at the same time and land softly. You can hang 2-3 baskets, this will allow 2-3 children to perform the exercise at the same time. Taking into account the height of children, baskets can be hung at different heights.

"Jump the cord."

A cord 3-4 m long is stretched on the floor. Children approach the cord and, at the teacher’s signal, jump over it.

You can put 5-8 cords of different colors in parallel (at a distance of 50 cm).

"Jump through a hoop."

There is a hoop with a diameter of 1 m on the floor. Children are asked to come closer to it and jump into it, and then jump out of the hoop. The exercise is performed by 3 people at the same time and repeated up to 5 times. You can invite children to walk and run around the hoop after doing the exercises.

"From hoop to hoop."

Flat hoops (3-4) are placed at a distance of 30 cm from each other. Children jump on two legs one after another from hoop to hoop, moving forward.

"Through the stream."

There is a “stream” made of oilcloth on the floor blue color 15-20 cm wide, 2 m long. An adult says that the stream is deep, so you need to jump further so as not to get your feet wet. Children approach the stream and jump over it, pushing off with both legs at once. The teacher makes sure that they push off harder and land softly, bending their knees.

"Jump to the flag."

Colored flags are placed on chairs or a bench. At a distance of 1-1.5 m from the chairs, a cord is stretched on the floor. Children approach the cord and, at the teacher’s signal, jump from it on two legs, moving forward to the flags. When the children are at the flags, they should pick them up, wave them and put them back. They come back running.

The teacher makes sure that when children perform jumps, they push off with both legs at the same time and land softly.

"On a level path."

Along paths 2-3 m long, children jump on two legs, moving forward. At the end of the track, everyone takes a ball from the box, rolls it along the same track in the opposite direction and runs after it. If it is difficult for a child to complete an exercise, then you should not require him to jump to the end of the track. For the track you can use colored cords, gymnastic sticks or colored oilcloth.

"Around the hoop."

Children stand in large hoops, 2 people each. At the teacher’s signal, they jump out of the hoop and jump on two legs around it. Each child makes up to 10 jumps, gradually the number of jumps increases to 15. At the adult’s signal, the children rest in the hoop. The exercise is repeated.

"Jump offonto the path."

Children jump from a bench 15 cm high onto a colored path made of oilcloth. They stand freely on the bench, without interfering with each other. When jumping, they land softly on both feet.

Option with complication. An adult places 3-4 gymnastic benches parallel to each other at a distance of at least 1 m, with each bench having tracks of a different color. Children jump off each bench one by one. The exercise is repeated 3 to 5 times, depending on the capabilities of the children.

"Jump offinto the hoop."

Flat hoops are placed in front of the bench. Children stand on the bench according to the number of hoops and jump into them. The teacher makes sure that the children land softly on their toes.

"From cube to cube."

With the help of the children, the teacher places cubes in a circle at a distance of 50-60 cm from each other. The exercise is performed by 2-3 children at the same time. Everyone jumps off the cube and moves in a circle to another cube, stands on it, jumps off again, etc.

Outdoor games are of great importance in a child’s life, as they are an indispensable means for a child to gain knowledge and ideas about the world around him. They also influence the development of thinking, ingenuity, dexterity, dexterity, and moral-volitional qualities. Outdoor games for children strengthen physical health, teach life situations, and help the child achieve proper development.

Outdoor games for preschoolers

Outdoor games for younger preschoolers

Junior children preschool age in the game they tend to imitate everything they see. In the outdoor games of children, as a rule, it is not communication with peers that is manifested, but a reflection of the life that adults or animals live. Children at this age enjoy flying like sparrows, jumping like bunnies, flapping their arms like butterflies with wings. Thanks to the developed ability to imitate, most outdoor games of children of primary preschool age have a plot character.

  • Outdoor game "Mice dance in a circle"

Goal: develop motor activity

Description: before starting the game you need to choose a driver - a “cat”. The cat chooses a “stove” for itself (it can be a bench or chair), sits on it and closes its eyes. All other participants join hands and begin to dance around the cat with the words:

The mice dance in circles
The cat is dozing on the stove.
Quieter than a mouse, don't make noise,
Don't wake up Vaska the cat,
Vaska the cat will wake up -
He’ll break up our round dance!”

While pronouncing the last words, the cat stretches, opens his eyes and begins to chase mice. The caught participant becomes a cat, and the game starts over.

  • Game "Sunshine and Rain"

Objectives: to teach children to find their place in the game, navigate in space, develop the ability to perform actions on a signal from the teacher.

Description: Children sit in the hall on chairs. The chairs are their “home”. After the teacher says: “What good weather, go for a walk!”, the children get up and begin to move in a random direction. As soon as the teacher says: “It’s raining, run home!”, the children should run to the chairs and take their place. The teacher says “Drip - drip - drip!” Gradually the rain subsides and the teacher says: “Go for a walk. The rain has stopped!”

  • Game "Sparrows and the cat"

Objectives: teach children to jump gently, bending their knees, run, dodge the driver, run away, find their place.

Description: Circles are drawn on the ground - “nests”. Children - “sparrows” sit in their “nests” on one side of the playground. On the other side of the site there is a “cat”. As soon as the “cat” falls asleep, the “sparrows” fly out onto the road, fly from place to place, looking for crumbs and grains. The “cat” wakes up, meows, and runs after the sparrows, which must fly to their nests.

First, the role of the “cat” is played by the teacher, then by one of the children.

  • Outdoor game "Sparrows and a car"

Another game for children 3-5 years old about sparrows.

Objectives: to teach children to run in different directions, to start moving or change it at the leader’s signal, to find their place.

Description: Children - “sparrows”, sit in their “nests” (on a bench). The teacher depicts a “car”. As soon as the teacher says: “The sparrows have flown onto the path,” the children rise from the bench and begin to run around the playground. At the teacher’s signal: “The car is moving, sparrows fly to their nests!” - the “car” leaves the “garage”, and the children must return to the “nest” (sit on the bench). The "car" returns to the "garage".

  • Game "Cat and Mice"

There are many games for children with cats and mice involved. Here is one of them.

Objectives: This active game helps children develop the ability to perform movements on a signal. Practice running in different directions.

Description: Children - “mice” are sitting in holes (on chairs along the wall). In one of the corners of the playground sits a “cat” - a teacher. The cat falls asleep and the mice scatter around the room. The cat wakes up, meows, and begins to catch mice, which run into their holes and take their places. When all the mice return to their holes, the cat walks through the hall again, then returns to its place and falls asleep.

  • Outdoor game for preschoolers "At the bear in the forest"

Objectives: develop the speed of reaction to a verbal signal, exercise children in running, develop attention.

Description: Among the participants, one driver is chosen to be the “bear”. Draw two circles on the playground. The first circle is the bear's den, the second circle is the home for the rest of the game participants. The game begins with the children leaving the house saying:

By the bear in the forest
I take mushrooms and berries.
But the bear doesn't sleep,
And he growls at us.

As soon as the children uttered these words, the “bear” runs out of the den and catches the children. The one who did not have time to reach the house and was caught by the “bear” becomes the driver (“bear”).

  • Through the stream (an active game with jumping)

Objectives: Teach how to jump correctly, walk along a narrow path, and maintain balance.

Description: Two lines are drawn on the site at a distance of 1.5 - 2 meters from one another. At this distance, pebbles are drawn at a certain distance from each other.

The players stand at the line - on the bank of a stream, they must cross (jump over) it on the pebbles without getting their feet wet. Those who stumbled and got their feet wet go to dry them in the sun and sit on a bench. Then they get back into the game.

  • Game "Birds and Cat"

Objectives: Learn to follow the rules of the game. React to a signal.

Description: for the game you will need a mask of a cat and birds, and a large circle drawn.

Children stand in a circle on the outside. One child stands in the center of the circle (the cat), falls asleep (closes his eyes), and the birds jump into the circle and fly there, pecking at the grains. The cat wakes up and begins to catch the birds, and they run away out of the circle.

  • Game "Snowflakes and the Wind"

Tasks: Practice running in different directions, without bumping into each other, act on a signal.

Description: At the signal “Wind!” children - “snowflakes” - run around the playground in different directions, spinning (“the wind spins snowflakes in the air”). At the signal “No wind!” - crouch (“snowflakes fell to the ground”).

    Outdoor game "Find yourself a partner"

Objectives: to develop in children the ability to perform actions on a signal, to quickly form pairs.

Description: Participants stand along the wall. Each of them receives a flag. As soon as the teacher gives a sign, the children scatter around the playground. After the command “Find yourself a pair,” participants who have flags of the same color are paired up. An odd number of children must participate in the game and at the end of the game one is left without a pair.

All these outdoor games can be successfully used for playing in kindergarten in a group or on a walk. Children of different ages: from babies 3 years old to children middle group 4-5 year olds enjoy playing with them.

  • Outdoor games for children 5-7 years old

In children 5-6, 6-7 years old, the nature of play activity changes somewhat. Now they are already beginning to be interested in the result of the outdoor game, they strive to express their feelings, desires, and fulfill their plans. However, imitativeness and imitation do not disappear and continue to play an important role in the life of an older preschooler. These games can also be played in kindergarten.

  • Game "Bear and Bees"

Tasks: practice running, follow the rules of the game.

Description: participants are divided into two teams - “bears” and “bees”. Before the start of the game, the “bees” take places in their “hives” (benches or ladders can serve as hives). At the command of the leader, the “bees” fly to the meadow for honey, and at this time the “bears” climb into the “hives” and feast on honey. Having heard the signal “Bears!”, all the “bees” return to the “hives” and “sting” (salat) the “bears” who did not have time to escape. The next time, the stung “bear” no longer goes out to get honey, but remains in the den.

    Game "Burners"

Tasks: practice running, respond to a signal, follow the rules of the game.

Description: The game involves an odd number of children who become pairs and hold hands. In front of the column there is a driver who looks forward. The children repeat the words in chorus:

Burn, burn clearly
So that it doesn't go out,
Look at the sky -
Birds are flying
The bells are ringing!
Once! Two! Three! Run!

As soon as the participants say the word “Run!”, those standing in the last pair in the column release their hands and run forward along the column, one with right side, the other is on the left. Their task is to run forward, stand in front of the driver and join hands again. The driver, in turn, must catch one of this pair before they hold hands. If you manage to catch, then the driver and the caught one will form a new pair, and the participant left without a pair will now lead.

  • Outdoor game "Two Frosts"

A well-known game for preschoolers with simple rules. Objectives: to develop inhibition in children, the ability to act on a signal, and practice running.

Description: On opposite sides of the site there are two houses, indicated by lines. Players are placed on one side of the court. The teacher selects two people who will become drivers. They are located in the middle of the area between the houses, facing the children. These are two Frosts - Red Nose Frost and Blue Nose Frost. At the teacher’s signal “Start!” both Frosts say the words: “We are two young brothers, two frosts are daring. I am Frost Red Nose. I am Frost Blue Nose. Which of you will decide to set off on this little path?” All the players answer: “We are not afraid of threats and we are not afraid of frost” and run to the house on the opposite side of the site, and the Frosts try to freeze them, i.e. touch with your hand. Those of the guys who were touched by Frost freeze in place and remain like that until the end of the run. The frozen ones are counted, after which they join the players.

  • Game "Sly Fox"

Goal: to develop agility, speed, coordination.

Description: A line is drawn on one side of the site, thereby indicating the “Fox House”. The teacher asks the children, who are located in a circle, to close their eyes. The teacher walks around the formed circle behind the children and touches one of the participants, who from that moment becomes a “sly fox.”

After this, the teacher invites the children to open their eyes and, looking around, try to determine who the sly fox is. Next, the children ask 3 times: “Sly fox, where are you?” At the same time, the questioners look at each other. After the children have asked the third time, the sly fox jumps into the middle of the circle, raises his hands up and shouts: “I’m here!” All participants scatter around the site in all directions, and the sly fox tries to catch someone. After 2-3 people are caught, the teacher says: “In a circle!” and the game starts again.

  • Game "Deer Catching"

Objectives: practice running in different directions, agility.

Description: Two shepherds are selected from among the participants. The remaining players are deer located inside the outlined circle. The shepherds are behind the circle, opposite each other. At the leader’s signal, the shepherds take turns throwing the ball at the deer, who try to dodge the ball. The deer that the ball hit is considered caught and leaves the circle. After several repetitions, he counts the number of deer caught.

Poem about playing ball at recess(written by Svetlana Vetryakova specifically for the site)

To have fun playing
You need to pump up the ball.
And the boys and girls
The ball will be hit loudly.

Real athletes
They will run for recess.
They will jump and jump
And catch up with each other.

We will inflate the ball deftly
You just need to have the skill.
Press harder
Run away quickly!

Various games with a ball
We'll definitely start.
And in “Frog” and “Dog”,
In “Rucheek”, and in “Fast Ball”.

I reached the turn,
Rolled out of the gate.
Jumped over the yard
He escaped through the fence.

Spins quickly and flies!
Who will catch him now?
Hurry up and catch up
And tell your neighbor.

Multi-colored bright ball
Jumps briskly without hesitation.
Stop running, have fun,
We need to go study!

We inflated a huge ball,
We played and relaxed.
It's time for us to go back to class
We have classes there.

    Game "Fishing Rod"

Objectives: develop dexterity, attention, speed of reaction.

Description: participants sit in a circle. In the center there is a driver - a teacher. He holds a string in his hands, at the end of which a small bag of sand is tied. The driver rotates the rope in a circle just above the ground. Children jump in such a way that the rope does not touch their legs. Those participants whose legs are hit by the rope are eliminated from the game.

  • Game "Hunters and Falcons"

Tasks: practice running.

Description: All participants are falcons and are on one side of the hall. There are two hunters in the middle of the hall. As soon as the teacher gives the signal: “Falcons, fly!” participants must run to the opposite side of the hall. The hunters' task is to catch (spot) as many falcons as possible before they have time to cross the conditional line. Repeat the game 2-3 times, then change the drivers.

    Game "Spider and flies"

Description: in one of the corners of the hall, a circle indicates a web in which there is a spider - the driver. All the other guys are flies. All the flies “fly” around the hall, buzzing. At the presenter’s signal “Spider!” the flies freeze. The spider comes out of hiding and carefully examines all the flies. He takes those who move into his web. After two or three repetitions, the number of flies caught is counted.

    Outdoor game "Mousetrap"

Objectives: to develop in children the ability to perform actions on a signal.

Description: Two participants stand facing each other, join their hands and raise them higher. After this, both say in unison:

“How tired we are of the mice, they gnawed everything, ate everything!
We’ll set up a mousetrap and then we’ll catch the mice!”

While the participants are saying these words, the rest of the guys must run under their clasped hands. At the last words, the presenters abruptly lower their hands and catch one of the participants. The caught one joins the catchers and now there are three of them. So the mousetrap gradually grows. The last participant remaining is the winner.

Outdoor games for schoolchildren 7-9, 10-12 years old

Schoolchildren also love to play games during breaks or walks. We have selected games that you can play during after-school walks or during lessons. physical culture in grades 1-4. The rules of the game become a little more complicated, but the main objectives of the games are: training agility, reaction, speed, general physical development and the ability to cooperate with the guys.

Many outdoor games are universal: both boys and girls can play them. You can divide children into groups of girls and boys or according to another principle.

    Game "Homeless Hare"

Goal: to develop attentiveness, thinking, speed and endurance.

Description: A hunter and a homeless hare are selected from all participants. The remaining players are hares, each draw a circle for themselves and stand in it. A hunter tries to catch up with a running homeless hare.

A hare can escape from a hunter by running into any circle. At the same time, the participant who stands in this circle must immediately run away, since now he becomes a homeless hare, and the hunter now catches him.

If a hunter catches a hare, then the one caught becomes the hunter.

  • Outdoor game "Feet off the ground"

Objectives: learn to follow the rules of the game.

Description: The driver walks around the hall with other guys. As soon as the teacher says: “Catch!”, all participants scatter, trying to climb to any height where they can raise their feet above the ground. You can only insult those whose feet are on the ground. At the end of the game, the number of losers is counted and a new driver is selected.

    Game "Empty Space"

Objectives: develop reaction speed, agility, attentiveness, help improve running skills.

Description: participants form a circle, and the driver is located behind the circle. By touching the shoulder of one of the players, he thereby challenges him to the competition. After this, the driver and the participant he chose run along the circle in opposite directions. The first one to occupy the empty space left by the chosen player remains in the circle. The one left without a seat becomes the driver.

  • Outdoor game "Third wheel"

Objectives: develop dexterity, speed, cultivate a sense of teamwork.

Description: Participants walk in a circle in pairs, holding hands. The distance between pairs is 1.5 - 2 meters. Two drivers, one of whom runs away, the other catches up. The running player can stand in front of any pair at any time. In this case, the back player of the pair he stood in front of becomes the one who is being caught up. If, nevertheless, the player managed to catch up and make fun of him, then the drivers change roles.

  • Game "Shootout"

Objectives: develop dexterity, attentiveness, speed of reaction.

Description: The game is played on a volleyball court. Having retreated 1.5 meters from the front line into the hall, a line parallel to it is drawn to form something like a corridor. An additional line is also drawn on the other side.

Participants are divided into two teams, each of which is placed on its own half of the court from the middle line of the corridor. Both teams must choose a captain. You cannot enter the opponent's territory. Each player who has the ball tries to hit his opponent with it without going beyond the center line. The greasy player is taken prisoner and remains there until the players of his team throw the ball into his hands. After this, the player returns to the team.

Outdoor games while walking

Walking with children in kindergarten or after-school primary school, the teacher needs something to keep the children occupied: an excellent solution is to organize outdoor games during a walk. First, the teacher introduces the children to various games, and later the children themselves, dividing into groups, will be able to decide which game they want to play. Outdoor games have a beneficial effect on the development of the child's body and strengthening the immune system. And the time of the walk flies by.

Before starting the game, the teacher needs to pay attention to the condition of the playing field: are there any unnecessary objects, splinters and anything else that could prevent children from playing and create a dangerous situation - unfortunately, not only on the street, but also on the school playground or kindergarten you can find a lot of garbage.

  • Train game

Objectives: To develop in children the ability to perform movements according to a sound signal, to consolidate the skill of forming a column. Practice walking and running after each other.

Description: Children line up in a column. The first child in the column represents a locomotive, the rest of the participants are carriages. After the teacher blows the whistle, the children begin to move forward (without clutch). First slowly, then faster, gradually starting to run, saying “Chu - chu - chu!” “The train is approaching the station,” says the teacher. Children gradually slow down and stop. The teacher blows the whistle again, and train movement resumes.

  • Outdoor game "Blind Man's Bluff"

Objectives: developing dexterity, developing the ability to navigate in space, observation.

Description: To play the game you need free space. A driver is selected, blindfolded and taken to the middle of the site. The driver is turned several times around his own axis, after which he must catch any player. The one who is caught becomes the driver.

  • Game "Day and Night"

Tasks: practice running in different directions, act on a signal.

Description: All participants are divided into two teams. One command is “day”, the other is “night”. A line is drawn or a cord is placed in the middle of the hall. The teams stand at a distance of two steps from the drawn line, with their backs to each other. At the command of the presenter, for example, “Day!” the team with the appropriate name begins to catch up. Children from the “night” team must have time to run beyond the conditional line before their opponents have time to stain them. The team that manages to stain the most players from the opposing team wins.

  • Game "Baskets"

Objectives: practice running after each other, develop speed, reaction speed, and attentiveness.

Description: Two presenters are selected. One of them will be the catcher, the other will be the fugitive. All remaining participants are divided into pairs and join hands, creating something like a basket. The players scatter in different directions, and the leaders separate; the catcher tries to catch up with the fugitive. The fugitive must run between the pairs. The baskets should not catch the fugitive, and for this he calls the names of the participants in the basket to which he runs up.

  • Game "Hit and Run"

Objectives: to develop in children the ability to perform actions on a signal.

Description: The teacher is in the center of the circle. Throws the ball to the child and says his name. This kid catches the ball and throws it back to the adult. When the adult throws the ball up, all children must run to “their” place. The adult's task is to try to hit the fleeing children.

In this article we have presented 29 outdoor games with detailed description game rules. We hope that this material will help organize children’s games at school during recess and physical education lessons, during outings in preschool educational institutions and public schools.

Compiled by: Oksana Gennadievna Borsch, primary school teacher, deputy director for educational work.

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